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More downloadable content has been made available in Fire Emblem: Awakening. Players can purchase “Rogues and Redeemers 1″ for $3, which sees Chrom partnering with characters from Fire Emblem games of old. Ephraim leads the charge against a number of high-level enemies.

By clearing Rogues and Redeemers 1, Ephraim will be added to your game as a playable character. The full set of Rogues and Redeemers is up for grabs for $6.50, though the latter two missions are locked for the time being.

Fire Emblem: Awakening players can also receive the “Ghost of Blade” map for free through SpotPass.

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Nintendo has added a new reward to the Japanese Club Nintendo site. For 200 points, members can receive one of five special-colored 3DS XL cradles. Color variations include blue, green, red, white, and yellow.

Photos of the new Club Nintendo items can be found in the gallery above.

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Epic co-founder Mark Rein has offered further insight into Unreal Engine 4’s absence on Wii U.

Speaking with IGN, Rein said:

“I just laugh at the question…Unreal Engine 4, we’re not PlayStation 3, Xbox 360, or Wii U. It’s next-gen technology. That’s what we’re aiming for.”

Unreal Engine 4 isn’t in the Wii U’s future, but Rein pointed to Unreal Engine 3 as a tool that studios can use to leverage Epic’s technology on Nintendo’s console.

“The truth is, if a developer wanted to take an Unreal Engine game and put it on Wii U, they could. Unreal Engine 3 is kicking ass on Wii U. The best games on Wii U are made on our technology. What more do you want from us?”

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Assassin’s Creed has started to become a yearly franchise for Ubisoft. Since 2009, the publisher has produced one major entry per year.

That fact brings about an intersting question: could Assassin’s Creed eventually experience franchise fatigue? Will fans soon grow tired of the series?

Ubisoft Montreal boss Yannis Mallat weighed in:

“No. The players will tell us. Right now there are more and more coming into the franchise, so I don’t see that day. It’s our breakthrough. When you have quality content, the frequency of coming out with the game is not an issue at all. On the contrary, people expect more and more of that content. So it’s natural to be able to provide that content. The gamers are happy and it’s our job to make them happy.”

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This may be a bit surprising to hear, but Rabbids Land actually hasn’t come out in Japan yet. That will change on June 6, when Ubisoft finally ships the game.



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