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It should come as no surprise that Masahiro Sakurai is keeping quiet on specific elements of the new Super Smash Bros. Wii U/3DS games. Sakurai is not, for instance, talking about what happens when Kirby eats Mega Man.

Sakurai only offered up the following:

“A lot of what you’re asking is still classified. As far as the physical appearance of Kirby, I think what you imagine is probably pretty close to what will actually happen.”

When asked if Kirby would receive an Mega Buster, Sakurai said: “He’s got little tiny arms, so who knows.”

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Just as it did in Europe, Nintendo launched a Japanese website for the Year of Luigi today. Find it here. The page has the same items as the European one, but with a different design. Japanese fans can also get a look at the special Luigi 3DS XL that will launch with Mario & Luigi: Dream Team.


Zelda producer Eiji Aonuma weighed in on a number of new topics in yet another interview. This time, Aonuma commented on the possibility of Zelda getting her own game, why the handheld Zeldas usually see a top-down perspective, his thoughts on remaking Zelda: Majora’s Mask for the 3DS, putting Zelda in a different era, and more.


Don’t expect new content in Zelda: Wind Waker HD. For this project, Zelda series producer Eiji Aonuma says the main goal was to “balance” the experience.

“My main goal in making Wind Waker HD was to stay true to the original and really balance the game. When we released the GameCube version we weren’t able to fully do that and make the adjustments I felt were necessary to optimize the experience. So there will be no new content, but overall gameplay should be improved.”


Nintendo of America Reggie Fils-Aime has once again said that the company could choose to hold conferences at future E3 events. For 2013, Nintendo felt that using a Nintendo Direct was the best approach based on the content they had.

“Next year and what we do at E3 next year is going to be an ongoing conversation, based on what the right thing to do is for the content we have. What we are not saying as a result of this year is that the Nintendo press conference is dead.”

“This year, we have a parade of content that once you get your hands on it, you say to yourself I gotta get this game and I mean think about it. We have all of these playable games on our floor and most of them are coming out this holiday season, three are coming in 2014. “


General Zod will be joining Injustice: Gods Among Us as the fighter’s fourth piece of downloadable content. Ed Boon confirmed General Zod’s upcoming inclusion on Twitter, promising a new gameplay video for next week.

Boon tweeted:


Again, Injustice DLC should be coming to Wii U this summer, but an exact date hasn’t been announced.

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Yusuke Hashimoto and Hideki Kamiya prepared a few comments about Bayonetta 2 and The Wonderful 101 on the studio’s official Japanese blog. Messages from both can be found below.

Yusuke Hashimoto – Director, Bayonetta 2

This game presents a new feature where you can summon demons while repeating powerful attacks, called “Umbran Climax”, new situations as presented in Sky Battles, and it’s not just comprised of overturning bad and good, ‘Angels VS Demons’ theme, but features stages in the spirit world filled with squirming devils and new demons that provide you with an over flowing feeling of ‘climax’.

Please anticipate an evolved non-stop climactic action game in Bayonetta 2

Hideki Kamiya – Supervisor, Bayonetta 2

What was everyone’s reaction to seeing Bayonetta with a short hair for the first time? We’d been thinking about this idea since finishing development on the first game, to bring out a new charm for the fashionable Bayonetta by changing not only greatly altering her costume, but also her hair style.

This lively hair style was chosen from many ideas to match with the now more dynamic action scenes in the new game and we felt that it would fascinate many players and provide them with a new excitement for the character.

I hope you look forward to an even more bewitching and violent Bayonetta than the first game.

Hideki Kamiya – Director, The Wonderful 101

The conception of The Wonderful 101 began with the idea that I wanted to control many heroes at once while playing. These heroes will literally join together to form large fists to fight enemies and ladders and bridges to overcome dangerous paths. I hope that these brave heroes will light a fire in your hearts and bring out the spirit of a hero within yourself.

The joint powers of the heroes that we have shown off so far are just a small selection of what is in the game. From now, we will begin to introduce more and more, little by little, so please be on the look out. The hero who will save the world is you.

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