EA on Wii U support, won’t have games for the system this fall, considers it a next-gen console
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
EA’s future support support has been somewhat unclear as of late. The company first indicated that it had no games in development for the system whatsoever, but additional comments seemed to contradict that.
EA president of labels Frank Gibeau has now given some specifics on the publisher’s Wii U stance.
No games coming from EA will be hitting Wii U this fall – ruling out the likes of Need for Speed: Rivals, among others. However, Gibeau did note: “We have guys that our looking at the Wii U in the studio system right now as an opportunity for the future”.
“We have a good partnership with Nintendo. We released four games on the platform over the last year and we’re pretty proud of Need For Speed, and Madden, and FIFA and Mass Effect. We have guys that our looking at the Wii U in the studio system right now as an opportunity for the future, but we have no publicly announced Wii U games that we’re going to release this fall.”
“We’re really excited about the Xbox One and the PS4 and that’s a pretty big endeavor in and of itself. We have four titles out on the Wii U that are active right now, so looking at how things unfold, that’s where our focus is right now.”
Gibeau later said that EA as a whole thinks of Wii U as a next-gen console, which is grouped together with the PlayStation 4 and Xbox One. When asked why the publisher has no projects in the works for Wii U though, Gibeau said that there’s “no more context for me to add.”
[Video Feature] Mutant Mudds Deluxe – Ghost Level Footage, impressions
Posted on 11 years ago by Austin(@NE_Austin) in Features, Videos, Wii U, Wii U eShop | 0 comments
I made my way through the first twenty levels in the upcoming Mutant Mudds Deluxe, which means the ghost levels were unlocked. I figured I’d catch some footage of it for you guys, and even though it didn’t really go as smoothly as I had hoped, you can probably glean something from it. I also give my general impressions of the game as we go along, if you’re curious how it stacks up.
Skylanders Swap Force boxart, screenshot, pre-order image
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, Images, Screenshots, Wii, Wii U | 0 comments
n-Space staffer was involved with porting large portions of studio’s engine tech to Wii U
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
n-Space, known for games such as Geist and Heroes of Ruin, seems to be involved with Wii U.
At the moment, n-Space doesn’t have any announced projects in development for the platform. But lead engineer Justin Hare lists on his LinkedIn profile: “Ported large parts of nSpace engine tech to Wii-U”.
n-Space worked on quite a few Wii games, so it wouldn’t be too surprising so see them make the jump to Wii U. It’d be pretty neat if the studio revived Winter for the system!
Rayman Legends Wii U/360 comparison
Posted on 11 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
SEGA’s E3 2013 lineup
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Podcast Stories, Wii U | 0 comments
SEGA is bringing a total of five games to E3 2013. Sonic Lost World, Castle of Illusion, Company of Heroes 2, Total War: Rome II, and The Cave will all at the show. Additionally, each will be playable.
An overview of the five titles can be found after the break.
Another round of Sonic Lost World details
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, News, Wii U | 0 comments
More details on Sonic Lost World have emerged. The latest information batch covers both versions of the game – Wii U and 3DS.
You can find the latest below, and commentary from Takashi Iizuka after the break.
– Levels have diversity
– Can use the Pro Controller, but only in modes that involve two players
– Co-op and competitive options
– Support Mode: player with the Wiimote controls a “Radio Control Gadget” created by Tails
– This lets players destroy enemies and obstacles, helping less experienced players
– Local competitive mode split between the TV and GamePad
– Will have some sort of “fun feature that will allow players to enjoy the game longer”
– Was in development before Sonic Team knew about the Wii U
– Reconfirmed: share items through Miiverse
– Dimps developing the 3DS version
– “not a port from the Wii U version”
– Offers “totally new level design to match the screen size and hardware so players can enjoy both versions with a fresh feeling.”
– 4 players locally or online for a Versus Mode
– Once again, share items between both versions