Lots of Monster Hunter 3 Ultimate Wii U footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Ubisoft will use extra dev time to improve Rayman Legends
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Ubisoft decided to delay the Wii U version of Rayman Legends so that it could launch the game alongside the PlayStation 3 and Xbox 360 versions. However, it won’t be sitting in a corner somewhere – the team will be using the extra time to improve the experience.
Ubisoft CEO Yves Guillemot suggested that Legends could see an increase in the amount of bosses and hinted at further social features:
“What’s very important to consider is that, when a team has more time, they are able to continue to improve the quality of the game. When we saw we had more time, we saw all of the possibilities. Some of the possibilities are the social features that we are seeing today, but also new bosses, new possibilities that will take the game to a level that people will love.”
Rayman Legends is now scheduled to launch in September. The Wii U version would have been out today, had Ubisoft not pushed back its release.
TT Fusion discusses Nintendo relationship for LEGO City: Undercover
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Nintendo is publishing LEGO City: Undercover even though it isn’t being made internally. But while the Big N is tied to the game, the company mainly allowed developer TT Fusion to do its own thing without interfering.
Know that Nintendo wasn’t out of the picture completely. TT Fusion shared Undercover’s script and other elements, and Nintendo actually suggested that the team include references and cameos.
According to executive proudcer Loz Doyle:
“We were sharing information with them, the script and everything went to them to look at, and they were always keen to have a look at the game and let us know what they thought. They pretty much left us to it to develop the game, and only flagged things up if they thought there was a major problem, but on the whole they acknowledged the fact that we know how to make a LEGO game better than they do. So they were quite happy for us to make it. Nintendo cameo ideas came from them, as they suggested getting some of those references in there; which we obviously lapped up. Overall they were not that intrusive, but hands on in terms of getting the game to its finished state.”
Off-screen LEGO City: Undercover footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
LEGO City producer on game’s origins, has been a 3-year project
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
LEGO City: Undercover is being made by TT Fusion as opposed to the main TT Knutsford team. Undercover is Fusion’s first real shot at a console game.
Executive producer Loz Doyle explained the relationship between the two teams while speaking with Eurogamer:
“I think it’s fair to say that a lot of the guys here are very keen to work on consoles. At the same time, we do share the technology, so the engine was done in Knutsford. The cutscene team is shared. There’s quite a lot of crossover really. It feels like a team effort.”
Believe it or not, LEGO City: Undercover has been in the works for three years. Numerous prototypes – including one involving a Sim City-esque construction element – were considered when work began in 2010, and at that point, Nintendo wasn’t in the picture. The Big N approached the team in 2011, which was when Undercover started to round into form.
“That’s when Nintendo came to see us. They brought the Wii U with them, with the new game pad. We could instantly see it was a perfect match. All the design guys were like ‘Oh my god, the things we can do with this’. It just seemed to fit perfectly.”
LEGO Batman 2: DC Super Heroes Wii U boxart
Posted on 12 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Japanese accessory charges GamePad through Wii U console
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Gametech has launched a new Wii U accessory in Japan that allows users to charge the GamePad through the main console. 2 USB ports are required for it to function. You can find a few photos of the peripheral in the gallery above.
Thanks to Almunster for the tip.
LEGO City: Undercover webisode #2
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
LEGO Batman 2: DC Super Heroes in the works for Wii U
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Warner Bros. Interactive Entertainment will be releasing LEGO Batman 2: DC Super Heroes on Wii U nearly a year after its initial release. The company announced today that it will be bringing the game to Nintendo’s console this spring.
LEGO Batman 2 will offer new GamePad features on Wii U. The entire title can be experienced on the controller through off-TV play, and a second player will be able to join in on the fun for co-op gameplay without having to share the television. Warner Bros. has also confirmed that players “will navigate through Gotham City using an enhanced interactive map and select their favorite DC Comics characters to assemble a powerful team of heroes, all with the use of the controller’s touchscreen.”
Source: Warner Bros. Interactive PR
Ninja Gaiden 3: Razor’s Edge update out now
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
A new update is now available for Ninja Gaiden 3: Razor’s Edge. Players will automatically receive the download once the game is started.
The update adds a few new items. Primarily, users can now take on a whole slew of new Ninja Trials. New costumes have been added to Razor’s Edge as well.
Thanks to Patrik for the tip.