Submit a news tip



Wii U

Capcom is continuing to highlight creatures from Monster Hunter 3 Ultimate. The latest, Black Diablos, is a Flying Wyvern in the game.

Black Diablos screenshots and details are posted below, straight from Capcom-Unity.


With Trine 2’s original release, Frozenbyte prepared a boxed version for Europe. That begs the question: could Director’s Cut ever get a retail edition as well?

When one fan asked if a hardcover version would be made available, Frozenbyte left the door open to the possibility. However, in order to make this happen, the developer would need to form a partnership with another company and cautions that the whole process would “take a lot of time to arrange.”

Frozenbyte said:

“It’s a possibility… we’d need a partner for it though, so even if we decide to go for it, it will in any case take a lot of time to arrange, so it’s hard to say when it could happen… we’ll? see!”

Source



The birth of the internet has brought about the death of “secretive” game design, but what is it, and can a few developers keep it on life support long enough for a resurgence?


Author: Austin

It might be the most common legitimate complaint among game-players this side of DLC being exploited to high heaven: Games nowadays are just too easy. We used to live in a golden age of toughness, and now our hands are held through even the most simplistic of tasks. We used to spend weeks or months trying one particular part in a game before we beat it. We used to get satisfaction from figuring these things out. Now you never spend more than half an hour on any given task before looking up the answer online and continuing on with the game. After all, anything that gets in the way of you having fun right this second is bad for the game, right?

Maybe. There’s no use starting off on a tirade about how easy games are bad, or how games built for constant stimulation are degrading the industry. There is then, similarly, no use in preaching the power of difficulty, or making the falsely “bold” claim that every game needs to be as hard as Mega Man 2. They don’t, and they aren’t. Any declaration of any type of game being intrinsically superior to any other type of game should be– though usually isn’t– ignored in lieu of fostering somewhat more positive discussion about a hobby and/or passion most of us share.

No, the problem is not that ridiculously easy games exist. The problem isn’t really even that ridiculously hard games don’t exist. The problem is that ridiculously hard games don’t exist in the same way that they used to.


Capcom is continuing to highlight creatures from Monster Hunter 3 Ultimate. The latest, Nargacuga, is a Flying Wyvern in the game.

Nargacuga screenshots and details are posted below, straight from Capcom-Unity.


Trine 2: Director’s Cut still isn’t out in Australia and New Zealand, but it’s coming. Developer Frozenbyte estimates a release in the fourth week of January… which should be next Thursday. The game’s first big update is also still on the way.

Source


According to a report from LSA, the Wii U sold 118,000 units in France last year. How does that stack up to the Wii? In 2006, the old system moved 180,000 units over the same period. Both systems launched very late in their respective release years, so the data accounts for about a month of sales.

Unsurprisingly, most of the Wii U’s sales came from the Premium Pack – 75% of consumers picked up the bundle. Another 15% purchased the ZombiU Premium Pack, followed by the Basic Pack at 10%.

Other 2012 sales figures from LSA worth mentioning:

3DS – roughly 950,000 units
PS3 – 700,000 units
Wii – 372,000 units
360 – 360,000 units

Source, Via



Manage Cookie Settings