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Wii U

Eiji Aonuma on the rumor that Skyward Sword may be the longest/deepest Zelda game…

“It’s certainly no rumor what-so-ever. It is definitely a tremendous game- there is so much content that Mr. Miyamoto and I haven’t been able to thoroughly play it all. We’re obviously in the process of doing the refinement, but the fact that we’re still chewing through the content as we go is a testament to the fact that it is a game backed by a tremendous volume of game play and content. When I say volume, its not necessarily just that there’s a big world out there to explore. You come to understand the structures of things in your world, and you’ll see a broadening of a kind of game play that goes on in these structures as you’re playing through. So, that’s one way the game has tremendous volume.”


I might be more confused than ever now. I figured that Nintendo would deliver the typical “we don’t comment on rumors/speculation” line, but a representative has actually provided a statement that doesn’t rule out the possibility of downloadable GameCube games for Wii U.

Here’s the statement:

“To clarify the capabilities of the Wii U system: As correctly stated, Wii U will not play Nintendo GameCube discs. However, Nintendo has not made any announcements regarding downloadable content.”

I could see the Wii U having this functionality. It’s just a bit odd how all of this is unfolding. I’d like to have a concrete answer!

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The Wii U will be receiving a separate version of many PlayStation 3 and Xbox 360 games in its first year. The game doesn’t have a release date, so, technically, the game could come to Wii U. The question is, is it too late? Insomniac CEO Ted Price hasn’t ruled out the possibility:

“Since we haven’t talked about a release date, I don’t know if it’s too late or not [to bring Overstrike to Wii U as well]. You never know. For now, what we’re talking about though is that Overstrike is going to be out on PlayStation 3 and Xbox 360. … I was surprised (about Wii U). I wasn’t expecting a handheld controller of that size, and I wasn’t expecting a touch screen, so I think all of us saw a lot of opportunity in terms of how we could use that second screen with an HD screen at the same time. All of our designers and anybody on our team, I think their first thought is, ‘How could we use this to enhance our games in some way?’ Since every game is designed differently, there’s always a different opportunity. I don’t think, one size fits all when youre talking about a controller like that. It’s got to fit the game that you’re making. We continue to be surprised by how people are using Move and Kinect and it’s a nice part of one’s toolbox.”

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The trademarks below were actually registered prior to E3. Right now I wouldn’t make too much of them since trademarks are often obtained just for protection purposes.

Wii U + logo

Mii U

Wii Fit U

Wii Sports U

Wii Music U

Wii Party U

Wii Play U

WiiWare U

Wii Balance Board U

Balance Wii Board U

Wii Wheel U

Wii Zapper U

Wii U Fit

Wii U Music

Wii U Party

Wii U Sports

Wii U Play

Wii U Ware

Wii U Balance Board

Balance Wii U Board

Wii U Wheel

Wii U Zapper

Wii Speak U

Wii U Speak

Shield Pose

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Wedbush’s Michael Pachter has offered a few thoughts about the Wii U’s price. The analyst believes that the console should be priced at $249.99 and he would personally be surprised if it costed more than $399.99.

Pachter’s full thoughts:

“It would surprise me a lot if the Wii U cost more than $399.99, and I think that the sweet spot is $249.99. Pricing really depends upon where the other console bundles (PS3 with Move and 360 with Kinect) are priced at the time the Wii U launches, because people who don’t yet have a console are likely going to choose among the three offerings, and the biggest driver in the purchase decision is usually price.

“I have repeatedly said I thought the next generation Wii should come out in 2009, then 2010, and when it was clear that it wasn’t happening, have repeatedly said that a later launch was too late, as it will come too close to next generation launches from the other console manufacturers. Thus, the question now about whether the Wii U can compete with the PS4 and Xbox 720 is just a set up for me to say ‘I was right’…”

I’d be shocked if Nintendo prices Wii U at $250. $299.99 sounds much more likely, but even $349.99 is possible.

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Unlike Wii, Wii U will not be compatible with the GameCube in any fashion. That means you won’t be able to play GameCube games or use the console’s accessories.

Is the GameCube truly dead, though? Nintendo of America’s Amber McCollom stated outright that Wii U is capable of downloading titles from the old system through WiiWare:

“You know it’s interesting that you bring up backwards compatibility and Nintendo’s history usually goes back one system. The Wii was compatible with GameCube and Wii U will be compatible with Wii and that’s pretty traditional in launches from Nintendo. …Actually the GameCube discs will not be compatible with Wii U, but a number of the games that were playable on GameCube can be downloaded from WiiWare.”

The fact that “WiiWare” was mentioned already makes me doubt this quite a bit. Plus, I don’t recall Iwata or Miyamoto mentioning this! Did McCollom make a mistake, or does she know something we don’t?

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Darksiders II trailer

Posted on 13 years ago by (@NE_Brian) in Videos, Wii U | 0 comments


This information comes from Vigil Games’ Jay Fitzloff…

“We’re not trying to bump up or bump down, but we reached it, and it wasn’t hard. Once we got it up and running it was like ‘cool, there it is.’ We’re still waiting on that final hardware and architecture, and help from Nintendo to figure that out. Right now, it looks like it’s more than the 360 or PlayStation 3, but there’s still a question mark about how much you can squeeze out of it. You know how it is, a new system, tricks get learned as the lifespan goes along, so this is where we’re starting, and it looks good. There was pressure originally as we only got the Wii U development kits about six weeks before E3 and wanted to get it up and running. Learning new hardware is the hardest part, it’s uncharted territory. You have a problem with Xbox, you call up, and the answers online – it’s all ready. Whereas this time, you call up after finding a problem, and they’re like ‘wow, we don’t know, let us know if you find an answer!’ It’s not hurting the other platforms because to get Wii U running we need dedicated heads to think about how we’re going use the Wii U platform to make the game cool.”

This is how I expect most Wii U versions of PS3/360 games to be. They’ll have a different control scheme and they might look a bit better, but they’ll still provide the same experience. The thing is, if companies want these games to sell, they might need to provide more of an incentive to make them more appealing to consumers. I doubt most gamers will hold off on picking up the Wii U version if they’ll be available months ahead on other platforms.

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