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Wii U

Nintendo’s Katsuya Eguchi won’t comment on how the Wii U stacks up the Xbox 360 and PlayStation 3. Instead, he’s more focused on what makes Wii U original.

In an interview with EGM, Katsuya told the magazine that he hopes fans consider Wii U to be a completely different console. Additionally, he believes that it’s most important to be unique – that’s where the controller comes in.

“Rather than compare specs with Microsoft and Sony, I’d like for people to view this as a different type of machine altogether. For me personally, what’s most important is what makes Wii U original, and that’s the controller.”


This information comes from Aliens: Colonial Marines producer Brian Burleson…

“We didn’t get the hardware for the Wii U until a couple of months ago, and we’ve been working on it since. The software, it’s pretty easy to work on, so that makes things a lot easier. When you already have something working, especially on the Unreal Engine, it’s a pretty basic, straightforward port at that point. Unreal makes it easier to do that, for sure. It’s too early too early to talk about the specifics on that [Wii U functionality], because we’ve just got things working. We’ll talk more about what that’s going to be and what’s going on in the future. But the goal is always to make it… for all the platforms to be the same. It really sucks to have a game be nerfed on one platform, or missing a feature on one platform. So the goal is always to make we’re fully-featured, and that everything is the same experience. It [the game] runs on the console, and you can do some really cool stuff with it. We’ll talk more about that in the future, but just think about the possibilities.”

A common compliment we’ve been hearing from developers is that it’s been easy working with the Wii U hardware. Here’s hoping that even more companies will be open to trying out the Wii U if teams can get content running without much trouble.

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It appears that Monolith Soft’s next title is for Wii U. The company’s job solicitation page was updated earlier today, stating that they are hiring staff for a game that will be created for Nintendo’s upcoming console. Other than that, we don’t have any additional information. With any luck, perhaps Nintendo of America will localize a Monolith Soft game… whenever it’s finally ready to be released, that is!

Thanks to Thomas N for the tip!

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This information comes from Shigeru Miyamoto…

“We’re not going to sit here and say that our goal is to become the number one online gaming company, because that’s not our goal. But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system.

For example, there are opportunities to take advantage of online to expand a local, same-room multiplayer experience by connecting that to the internet and making new types of play that way. Also by having the smaller screen, being able to go online and perhaps see what game your friend is playing or see what TV they’re watching, I think there’s a lot of possibilities for how you could use that. Certainly internet functionality is something that will be important for the system.

We have introduced Miis to the world and everyone will hopefully have their own Mii, so obviously I think there’s possibilities along those lines there. And I will say that this is a system that will have a great deal of appeal for its online connectivity. A key word for Nintendo in the online sphere has been creating an experience that’s comfortable for all players, so we’ll still look at that and stick to our idea of trying to create an online experience that’s welcoming to everyone.”

Nintendo has started to take online gaming more seriously, but it will never be their number one priority. Still, it sounds like the Big N is a bit more serious this time. They’re working with publishers and developers to implement their own networks, though I’m wondering how Nintendo will handle their own online functionality.

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David Jaffe says he loves Nintendo, but that doesn’t mean he won’t make a harsh prediction about the company’s future. The Twisted Metal developer predicts that the Wii U will turn out to be around 50% less successful than Nintendo’s current console. Jaffe explained in a recent interview:

“I don’t think it will do anywhere near as well as the Wii did. This is no disrespect to anybody. This is just a Jaffe scenario, me playing Michael Patcher for a moment. I think there’s a large enough percentage of people who bought the Wii as something other than a gaming device, and turned it into the fad that it was. Most of that percentage is going to go away now. I don’t think enough of them have become ‘gamers’. They tried [the Wii], now they’re onto something like free-to-play MMOs and then they’ll move onto something else. How many of them got converted into actual gamers? I don’t think a large portion. Then if you look at families, a lot of kids want iPads, iPhones and iPods now. And a large portion of the people who would’ve been interested in traditional Nintendo stuff, beyond core gamers, are just as happy playing Storm in a Teacup on iPad versus a new 3D Mario. Between those two audiences going away and the number of choices core gamers already have on the other systems – which, let’s be honest, a lot of them like super-amazing graphics on their 3D TVs and stuff like that – a lot of people are going to be better served going to the competition. It doesn’t mean the Wii U isn’t going to work, but I think the perfect storm of interest that worked for the Wii won’t happen again, because there’s enough competition speaking to those interests at a cheaper cost. I think the Wii U is going to be less successful than the Wii, probably 50% less successful. I don’t think you’re going to see the Wii U at #1 in the next console generation. But I also thought the PSP was going to kick the shit out of the DS, so I don’t know. I’m not trying to be mean to Nintendo. I grew up with Nintendo and I love them. That’s just my guess.”

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Ninja Gaiden III: Razor’s Edge is will into development for Wii U. Actually, Team Ninja localization manager Peter Garza says that the title is already 30% complete. As Team Ninja has said previously, Razor’s Edge is being heavily influenced by the controls in the DS title, Dragon Sword.

“There was a DS version, so we have some experience with touch controls and it [Dragon Sword] seemed to be fairly well received. So, now we have the chance to give this full console experience with those controls on the Wii U. We’ve actually started development on it but we don’t have anything set. We’re just playing with it. We’re looking forward to emerging of Ninja Gaiden 3 gameplay and visuals with Dragon Sword touch commands. That’s where we’re thinking now. Honestly, we’re just playing with it, so it might change–that’s the focus right now.”

Another topic of discussion for all versions of Ninja Gaiden III is the title’s level of violence. Garza took a few moments to comment on that as well.

“What does it mean to cut someone with a sword, both physically and mentally? You’ll notice sequences when time slows down, the camera will zoom in. That’s the representation of the sword going into the body, getting caught in the bones and the muscles of the enemy, and you have to really push through the meat of the body to finish the cut. We call that steel on bone.”

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Konami’s friendly E3 2010 presenter Tak Fujii has expressed some interest in the Wii U platform. In a recent interview, Fujii said that the console seems like challenge, though he does find it interesting.

“It’s a very interesting challenge to me. Touching is something Nintendo made for the first time on the DS. …Nintendo is also looking for the next level of the console, which is very interesting. I don’t know how I can use it yet, but we’ll see.”

Tak Fujii is currently working on multiple projects. On the Nintendo-side of things, Fujii is developing Frogger 3D for the 3DS.


So… it looks like someone made a boo boo. Reports earlier in the day indicated that Square Enix will be considering Dragon Quest X for Wii U. However, that information was inaccurate.

A transcript of Yoichi Wada’s original comments are now available and while it’s true that the company is looking into Nintendo’s console from a technical standpoint to prepare for possible launch titles, he did not actually say anything about Dragon Quest X. The blog that provided comments from the Square Enix CEO noted that “Wada was absolutely not saying ‘Dragon Quest X on Wii U.'”

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Even though the Wii U is probably over a year away from launching, we know of a few company who intend to bring launch titles to the platform. Tecmo Koei has said that they have a few things planned, for example, while Ubisoft has already confirmed that they’ll be looking to ship Killer Freaks From Outer Space.

Another company that might join in on the fun is Square Enix. Now, the really interesting thing here would be if they could ready Dragon Quest X for launch. The chances of that aren’t extremely high since it might take some extra time to prepare it for a dual release on Nintendo’s new console and the Wii. But man, that would make for one crazy launch in Japan.

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Valve’s Gabe Newell seems to be on board with Wii U, saying that it “seems to be a lot more powerful than the previous generation.” The company has been around for more than a decade, but has never created a title for a Nintendo platform. Might that change with Wii U?

Newell told Joystiq:

“Wii U seems to be a lot more powerful than the previous generation. It sort of fits better into the scalability in terms of graphics performance and CPU performance, so I think it’ll be a lot easier for us to fit it into our scalability model. We’ve always loved Nintendo. Now it’s a lot easier to look at Wii U and have it fit within that framework.”

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