Smash Bros. Wii U 8-player Smash footage
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Smash Bros. Wii U – footage of various stages
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Off-screen Smash Bros. Wii U stage builder footage
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Smash Bros. Wii U opening cinematic revealed
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Nintendo opens “Miiverse Monster Mansion” community
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With Halloween approaching, Nintendo has decided to partake in the festivities with a brand new community on Miiverse.
Head on over to the “Miiverse Monster Mansion” community for polls, discussions, and more about Halloween over the next week. There will also be events and challenges pertaining to Wii U and 3DS games.
Here’s the Miiverse announcement post made earlier today:
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Project CARS “Scary Nighttime Racing” trailer
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Bayonetta 2 eShop offer trailer
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A message from Bayonetta 2’s director
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 12 Comments
Bayonetta 2 is finally out worldwide. The game launched a few weeks ago in Japan, but only came out in North America and Europe today.
Bayonetta 2 director Yusuke Hashimoto celebrated the title’s arrival in other territories with a message on PlatinumGames’ blog. You can find it in full below.
Hi everyone, this is Bayonetta 2’s director, Yusuke Hashimoto.
It’s been five long years… finally Bayonetta 2 is finally out in North America and Europe! I guess some of you might be playing it right now!
I’ve been overjoyed to receive so many messages from all of you on my twitter (PG_y_hashimoto). Thanks so much. During production, those messages helped me out a lot, and now, I’m just thinking… I can’t believe it’s finally on sale. This will be the first title I’ve worked on that will hit the stores in five years.
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The Wonderful 101 prototype videos
Posted on 10 years ago by Brian(@NE_Brian) in Videos, Wii U | 2 Comments
These clips come as part of a new feature from Unseen64. Curious about the development and creation of The Wonderful 101? Then be sure to check out the article here.
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Bayonetta 2 – Nintendo costumes concept art and details
Posted on 10 years ago by Brian(@NE_Brian) in News, Wii U | 2 Comments
Over in a Japanese PlatinumGames blog post, the studio provides details on the process of bringing the Nintendo costumes to Bayonetta 2. Siliconera translated the information, which we’ve rounded up below.
– Things began when Hideki Kamiya asked the developers at Platinum to design some Princess Peach costumes for Bayonetta
– This was pretty surprising for the designers, as both characters are complete contrasts
– Kamiya felt that the closer they could make it to Peach’s original designs, the better
– They used the same design for Princess Peach’s to make one for Daisy as well, which also comes with a Luigi charm
– Designer is a fan of mecha, so it was the most fun for him designing Samus
– They couldn’t do much change to Link’s costume, which Kamiya was fine with
– Nintendo had to take a final look at things since it’s their characters
– Because of this, the designers at Platinum were careful, and felt that it could be risky to make Link’s outfit look sexy
– This is why they designed it so her chest area would not be as revealing
– Nintendo suggested to have the design show more of her chest
– This really impressed the Platinum designers to hear coming from Nintendo
– After all was said and done, the Platinum Games designers were satisfied with the costume, and felt that they were able to retain some of Bayonetta’s characteristics in it