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Wii

Reggie on competing technologies…

“You know, candidly, my personal reaction to what our competitors are doing is meaningless. In the end, the consumer is going to vote with their time, and the consumer is going to vote with their wallets and pocketbooks as to which products and experiences are the most compelling. From that standpoint we’re confident that the consumer will continue to choose Nintendo not only from a home console standpoint but also from a handheld standpoint. In terms of what’s providing the most compelling experiences, the best value in terms of what you get for what you pay, and certainly the multiple lines around our booth would seem to suggest that that should be true.”

Reggie on any interest in 3D console gaming…

“You know, the reason we focused on 3D in a handheld is because, first, we could control the experience, meaning the screen is part of the device. We provide a way for the consumer to individually tune into that experience with the depth slider on the side. And for us that’s the best way to bring a 3D experience to the consumer today. In the future, when there are set standards for 3D television sets, when the prices for those sets come down to reasonable levels, certainly there may be a 3D experience in the home, but then the last hurdle will always be the glasses. And you know $125, $150 a pop, which is what they’re running today, for a family of four on top of everything else, that’s a huge commitment. So, there are a lot of open questions in our view as to whether 3D in the home is going to be the same type of “wow” that 3D in the hand is.”


“Technologically speaking, a variety of different things are possible with the 3DS, for example, 3-D video chat.” – Satoru Iwata

“We have just introduced the new ‘Legend of Zelda’ to be launched in 2011, which shows that we are not in a hurry to launch the next generation of home console.” – Satoru Iwata

The source of this information also mentioned that Iwata hinted that a 3DS launch date and price might be coming soon. Additionally, Nintendo may have additional features that will be announced in the near future.

Source


“Of course, I have heard commentary that people feel that Nintendo’s online functionality is behind the others or is lacking in some ways. And I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those. On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product. Instead, I think that Nintendo’s ability to create an offline experience that feels incredibly unique and compelling is a particular strength that we have.

Going forward, what we will continue to do is to evaluate the individual products and experience that we’re creating on a product-by-product basis, and make a decision as to whether or not it’s more important to devote resources to making that offline experience more fun and compelling for products where that is going to be the most important element of the game play; and then for products where it is going to be more important, to add online functionality and make that online functionality robust and compelling. We will continue to focus our efforts there when it’s appropriate, but it’s going to be a product-by-product decision.”

And just in case you were wondering why New Super Mario Bros. Wii lacked online functionality, Iwata touched on that topic as well…

“When Shigeru Miyamoto created New Super Mario Bros. Wii, he ultimately made the decision as to whether or not it would have an online functionality. So I’d like to talk about why he chose not to include online functionality in that game.

Anytime you’re developing a game, there are limits to elements of development, like time, manpower and resources. What we’re always considering is what we can do with limited resources to maximize the appeal and entertainment value of a particular product. And this is something that Mr. Miyamoto is of course also constantly thinking about. I think that his decision on whether or not to include online functionality with New Super Mario Bros. Wii was based on the idea that the true value of that product was going to be determined not by online functionality, but on how compelling and unique the experience would be for two, three or four people to be able to play that game together in the same room.”

Source


“Nintendo has made no announcement about bundling Wii MotionPlus with The Legend of Zelda: Skyward Sword.” – Nintendo PR rep

Since Skyward Sword is such a significant title for Nintendo, so it seems logical that they’ll evaluate a possible bundle closer to release. A non-bundled version will also be necessary since many Wii owners already have at least one MotionPlus.

Source


A new Wii update, Menu version 4.3, is now available for download. Wondering what it does? Well, not much…

“Because unauthorized channels or firmware may impair game play or the Wii console, updating to Wii Menu version 4.3 will check for and automatically remove such unauthorized files. In addition, there are some behind the scenes enhancements that do not affect any prominently-used features or menus but will improve system performance.”

Yeah…Definitely on the lame-side. Unless Nintendo releases an update such as 5.0 or 6.0, it’s usually a minimal update.

Source


WiiWare

Art Style: Rotozoa – 62 blocks
The Tales of Bearsworth Manor: Chaotic Conflicts – 202 blocks
The Tales of Bearsworth Manor: Puzzling Pages – 202 blocks

DSiWare

Spin Six – 101 blocks
Puffins: Let’s Fish! – 90 blocks
Mega Words – 66 blocks
Super Swap – 78 blocks
Legendary Wars: T-Rex Rumble – 122 blocks


There have been concerns about the difficultly in The Legend of Zelda: Skyward Sword for a few of years – Even starting from 2008 when Shigeru Miyamoto said he wanted to make Zelda accessible for casual gamers. Those who have been wondering about the game’s difficult have nothing to fear, however. According to Eiji Aonuma, there are no plans to make Zelda easier.

“I do not want to make Zelda easier. Easy to me does not equal fun. I want puzzles where people have to think about it, and when they solve the puzzle, there’s that feeling of accomplishment. That’s something that’s really valuable, that concrete feeling that when you accomplish something [in the game], it feels like you’ve done something worth doing. If the game is too easy, the accomplishments aren’t valuable. When Mr. Miyamoto says easy, he doesn’t mean simple. He means easily — this is the difficulty of the language here. It’s accessible, and you know how to do things, if not necessarily what to do. You may have a series of puzzles to figure out, and it may be difficult to decipher the meaning, but it’s not difficult to accomplish what you need to do.”

Source


Videos

Nintendo Week 6/21
Sin & Punishment TV Spot
Tips & Tricks The Legend of Zelda: Skyward Sword
E3 2010 – It’s a Wrap!
Kid Icarus: Uprising E3 Trailer
The Legend of Zelda: Skyward Sword E3 Trailer
Disney Epic Mickey E3 Trailer
Disney Epic Mickey Behind the Scene
GoldenEye 007 E3 Trailer
Donkey Kong Country Returns E3 Trailer
Kirby’s Epic Yarn E3 Trailer
Metroid: Other M E3
Mario Sports Mix E3 Trailer
Wii Party E3 Trailer
PokePark Wii: Pikachu’s Adventure E3 Trailer
Sonic Colors E3 Trailer
Just Dance 2 E3 Trailer
New Carnival Games E3 Trailer
EA Sports NBA Jam E3 Trailer
Legends of the Guardians: The Owls of Ga’Hoole – The Videogame
Dragon Quest IX: Sentinels of the Starry Skies E3 Trailer
Golden Sun: Dark Dawn E3 Trailer
Pokemon Ranger Guardian Signs E3 Trailer
Okamiden E3 Trailer
Super Scribblenauts E3 Trailer
Final Fantasy: The 4 Heroes of Light E3 Trailer
Ghost Trick Phantom Detective E3 Trailer
Iwata Asks: Shigeru Miyamoto Nintendo 3DS
Iwata Asks: The Legend of Zelda: Skyward Sword
Iwata Asks: Warren Spector Disney Epic Mickey
Iwata Asks: Masahiro Sakurai Kid Icarus: Uprising
Iwata Asks: Hideki Konno Nintendo 3DS
Iwata Asks: Hideki Konno nintendogs + cats
Iwata Asks: Kensuke Tanabe Donkey Kong Country Returns
Developer’s Interview: Karthik Bala
Developer’s Interview: Jeremiah Slaczka
Developer’s Interview: Hideo Kojima
Developer’s Interview: Keiji Inafune
Developer’s Interview: Akihiro Hino
Developer’s Interview: Melissa Cazzaro
Developer’s Interview: Yoshio Sakamoto
Developer’s Interview: Yosuke Hayashi
FlingSmash E3 Trailer
Samurai Warriors 3 E3 Trailer
Mario vs. Donkey Kong Mini Land Mayhem! E3 Trailer
E3 Day 1 – Show Opens
E3 Day 1 – Round-Up
E3 Day 2 – Round-Up
Exclusive E3 Roundtable
Audience Reactions to the new Nintendo 3DS
On the show floor with Disney Epic Mickey
On the show floor with Super Scribblenauts
On the show floor with Donkey Kong Country Returns

Demos

Dragon Ball: Origins 2
Picross 3D
America’s Test Kitchen: Pots de Creme Demo
America’s Test Kitchen Red Potatoes Demo
Rooms DS
Battle of Giants: Mutant Insects
Deca Sports DS Cheerleading Demo
Deca Sports DS Ping Pong Demo
Ace Attorney Investigations: Miles Edgeworth
Bakugan Battle Brawlers
James Patterson Women’s Murder Club: Games of Passion



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