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Wii

Thrilling New Shooter for Wii Features Nonstop Arcade-Style Excitement and Online Leaderboards

REDMOND, Wash.–(BUSINESS WIRE)– How much explosive, high-scoring shooter action can one video game deliver? With the June 27 launch of Sin & Punishment™: Star Successor for the Wii™ console, Nintendo is taking adrenaline-soaked adventure to inspiring new heights. Packed with nonstop arcade-style thrills, intense boss battles and precision pointer controls, the game challenges players to rack up high scores as they fend off waves of enemies in a stylish post-apocalyptic world.

Sin & Punishment: Star Successor was created by developers at the acclaimed Japanese game studio TREASURE, makers of the original Sin & Punishment game for the Nintendo 64™ system. Many Wii owners have already discovered the fun of the original game, which was originally only available in Japan, thanks to its availability on the Virtual Console™ downloadable game service. Now, this long-awaited sci-fi sequel pushes the arcade shooter genre to new levels of intensity and fun.


E3

– Nintendo had a really awesome showing
– Peer thinks a bunch of people were disappointed with the Zelda showing
– Peer, Craig think Nintendo had the best conference at E3
– Nintendo skipped the Vitality Sensor entirely
– Miyamoto confirmed to IGN that Pikmin 3 is for Wii


“We look at what we do well. We look at what we don’t do so well. The things we don’t do so well we commit ourselves to fixing and making improvements. I would put our digital business in that second category. We are looking hard at our digital business and saying, ‘You know what? We can do better.’ And we will do better. It will not look like what our competitors are doing. But we will have more content, have it be more easily discoverable. We will make it engaging and a much bigger piece of our overall business.” – Reggie Fils-Aime

“It is certainly something we’re looking at. Our current approach is a device-based approach. The content is tied to a particular device. Until we move to a different type of an approach like an account based approach you’re not going to be able to transfer the content. We are looking at how best to bring that to life. The step function change we want to see is going to need to be on a new device, like the 3DS.” – Reggie Fils-Aime

A single account for online content is basically what fans have been clamoring for. That would make things much easier and the possibility of transferring downloads between systems could become a simple process.

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Reggie on competing technologies…

“You know, candidly, my personal reaction to what our competitors are doing is meaningless. In the end, the consumer is going to vote with their time, and the consumer is going to vote with their wallets and pocketbooks as to which products and experiences are the most compelling. From that standpoint we’re confident that the consumer will continue to choose Nintendo not only from a home console standpoint but also from a handheld standpoint. In terms of what’s providing the most compelling experiences, the best value in terms of what you get for what you pay, and certainly the multiple lines around our booth would seem to suggest that that should be true.”

Reggie on any interest in 3D console gaming…

“You know, the reason we focused on 3D in a handheld is because, first, we could control the experience, meaning the screen is part of the device. We provide a way for the consumer to individually tune into that experience with the depth slider on the side. And for us that’s the best way to bring a 3D experience to the consumer today. In the future, when there are set standards for 3D television sets, when the prices for those sets come down to reasonable levels, certainly there may be a 3D experience in the home, but then the last hurdle will always be the glasses. And you know $125, $150 a pop, which is what they’re running today, for a family of four on top of everything else, that’s a huge commitment. So, there are a lot of open questions in our view as to whether 3D in the home is going to be the same type of “wow” that 3D in the hand is.”


“Technologically speaking, a variety of different things are possible with the 3DS, for example, 3-D video chat.” – Satoru Iwata

“We have just introduced the new ‘Legend of Zelda’ to be launched in 2011, which shows that we are not in a hurry to launch the next generation of home console.” – Satoru Iwata

The source of this information also mentioned that Iwata hinted that a 3DS launch date and price might be coming soon. Additionally, Nintendo may have additional features that will be announced in the near future.

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“Of course, I have heard commentary that people feel that Nintendo’s online functionality is behind the others or is lacking in some ways. And I can say that we are not currently satisfied with the online efforts that we have made so far, and we are working at ways to improve those. On the other hand, I do not think that online functionality is something that we should be devoting resources to for every single product. Instead, I think that Nintendo’s ability to create an offline experience that feels incredibly unique and compelling is a particular strength that we have.

Going forward, what we will continue to do is to evaluate the individual products and experience that we’re creating on a product-by-product basis, and make a decision as to whether or not it’s more important to devote resources to making that offline experience more fun and compelling for products where that is going to be the most important element of the game play; and then for products where it is going to be more important, to add online functionality and make that online functionality robust and compelling. We will continue to focus our efforts there when it’s appropriate, but it’s going to be a product-by-product decision.”

And just in case you were wondering why New Super Mario Bros. Wii lacked online functionality, Iwata touched on that topic as well…

“When Shigeru Miyamoto created New Super Mario Bros. Wii, he ultimately made the decision as to whether or not it would have an online functionality. So I’d like to talk about why he chose not to include online functionality in that game.

Anytime you’re developing a game, there are limits to elements of development, like time, manpower and resources. What we’re always considering is what we can do with limited resources to maximize the appeal and entertainment value of a particular product. And this is something that Mr. Miyamoto is of course also constantly thinking about. I think that his decision on whether or not to include online functionality with New Super Mario Bros. Wii was based on the idea that the true value of that product was going to be determined not by online functionality, but on how compelling and unique the experience would be for two, three or four people to be able to play that game together in the same room.”

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“Nintendo has made no announcement about bundling Wii MotionPlus with The Legend of Zelda: Skyward Sword.” – Nintendo PR rep

Since Skyward Sword is such a significant title for Nintendo, so it seems logical that they’ll evaluate a possible bundle closer to release. A non-bundled version will also be necessary since many Wii owners already have at least one MotionPlus.

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