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Wii U

Much like the US, the Wii U Basic Pack is more or less being phased out in Europe.

A Nintendo spokesperson told Eurogamer that Nintendo is concentrating on the 32GB Premium Pack. Expect the Basic package to become “limited” in the UK going forward. And while Nintendo won’t say that they’re ditching the Basic Pack outright, we can deduce that it won’t be restocked in the future.

Nintendo’s full statement reads:

“The current Wii U Basic Pack will become limited in supply. However we are always looking for fun and interesting ways to package up our products for different groups of fans.”

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Following the Wii U’s announcement, there’s no denying that there was confusion as to what the system actually was. Some believed it was an add-on to the Wii. Others had no idea it was Nintendo’s next console.

One thought people had was, if Nintendo called the console Wii 2, consumers would get a better understanding of the system. However, Reggie Fils-Aime told Kotaku recently that Wii U’s name isn’t an issue.

“The challenges we’re facing with Wii U are not issues of the name. The issue is the lack of a steady rate of software launches to motivate the consumer to drive buzz and engagement and to highlight the wide variety of uses of the GamePad. That’s the issue.”

Reggie also says that people do in fact know the Wii U exists. Its problem is simply a lack of strong titles.

“As we sit here today again I would say that’s not the issue. The consumer understands that we have a new system. But the consumer is saying: ‘What am I going to play? And what am I going to play that’s a new and unique and compelling experience vs. what I can do today, whether it’s on the Wii or any other system?’

“And that’s why experiences like Pikmin 3, like Wonderful 101, like Zelda Wind Waker HD, with the off-TV play, experiences like Super Mario 3D World—that’s why it’s critical that we launch those, have consumers experience them in malls across the country, which we’ll be doing. It’s critical that the consumer see for themselves the range and breadth of compelling software for the system.”

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The Wonderful 101 director Hideki Kamiya already wants to make a sequel to his just-released Wii U game.

Speaking with IGN, Kamiya said:

“I really have no idea at this point, but I would love to make a sequel to one of my own games. We put a tremendous amount of work into this game and it would be unfortunate if I would not get the chance to tell a new story with these characters. However, some of the bad guys you beat in this game won’t appear in a sequel. That’s kind of a depressing thought.”


Assassin’s Creed IV lead writer Darby McDevitt believes his team has created “the best pirate game ever made”.

McDevitt was asked if story-driven titles including like Uncharted are considered part of the competition. In response, he said:

“There’s no competition! This is the best pirate game ever made! Maybe even the best Assassin’s Creed game ever made. Maybe Wind Waker HD [laughs] Very different tone, though! But I think there hasn’t really been a good pirate game, and we worked very, very hard to make that economic loop very robust.”

“There are lots of upgrade options, the loop is all tied together with crafting, hunting, harpooning, looting other ships, getting wood, metal and money to upgrade yourself, your ship – you even have a hideout in this game. It’s all tied together very smartly, so that no system feels superfluous, so we hope at the end of the day it’s the best pirate game ever made.”

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