Dragon Quest X Wii U beta is around 6GB
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Here’s a random stat about the Dragon Quest X Wii U beta. In order to add the download to a Wii U console, you’ll need 5.94GB of space. The game just barely fits on a Basic Set.
One other note – Dragon Quest X Wii U save data comes in at 8MB.
Big John Games now an approved Wii U developer
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U, Wii U eShop | 0 comments
Big John Games announced on Twitter yesterday that Nintendo has approved the company as an official Wii U developer. The team is “exploring how to bring awesome gaming experiences” for the console, but couldn’t provide any specifics just yet.
This just in! Big John Games is now a Wii U developer!
— Big John Games (@BigJohnGames) March 7, 2013
With the successful launch of Coaster Creator 3D, Big John Games is exploring how to bring awesome gaming experiences to the Wii U.
— Big John Games (@BigJohnGames) March 7, 2013
Big John Games just released Coaster Creator 3D on the 3DS eShop last week. The game can be purchased for $9.99.
‘The Adventures of Dash’ is yet another kickstarter game that might come to Wii U
Posted on 11 years ago by Austin(@NE_Austin) in News, Podcast Stories, Wii U, Wii U eShop | 0 comments
When Nintendo said they were trying to be indie friendly (or rather, indie developers said Nintendo was trying to be indie friendly), I was honestly pretty skeptical given the Big N’s past with digital download shops, but today yet another game developer has said they’ll likely bring their next game to the Wii U if they reach their Kickstarter goal.
– Robotoki statement
Robotoki’s game The Adventures of Dash is a really artistically interesting sidescrolling puzzle game that’s coming to PC in the future, and I would be completely okay with seeing it hit Wii U as well! I absolutely love how many developers we’re seeing say “Yea, we’ll definitely try and bring our game to Wii U”, and I can’t help but feel a teeny tiny bit of extra joy that they’re only mentioning Wii U as of now– no other systems. Nintendo might finally be doing download shops correctly!
Miyamoto: Pikmin 3 closer to launch “would have been nice”, new IPs, appealing to everyone, past reflections
Posted on 11 years ago by Brian(@NE_Brian) in 3DS, General Nintendo, News, Podcast Stories, Wii U | 0 comments
Yet another interview with Shigeru Miyamoto has gone live. TIME quizzed the legendary game designer about a series of topics, including Wii U’s launch titles, new IPs, the core vs. casual demographics, and whether his younger self could have foreseen what has happened in the industry over the past few decades.
Read up on all of Miyamoto’s responses below.
Minecraft for Wii U no more/less likely than other versions
Posted on 11 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
Mojang’s Jens Bergensten was quoted as saying earlier this week that a Wii U version of Minecraft is “very unlikely.” But his words weren’t intended to be looked upon as a big negative for Nintendo’s console.
Bergensten has since clarified that when it comes to bringing Minecraft to new platforms, “Wii U is no more likely than any other platforms, but no less either.”
“The reason I said that is that the Wii U hasn’t even been mentioned when we’re talking about Minecraft platforms. However, I’m only responsible for the PC and Pocket editions, so the question wasn’t mine to answer. The Wii U is no more likely than any other platforms, but no less either.”
Would Minecraft on Wii U be something that you guys would like to see?
Ubisoft’s PAX East 2013 lineup
Posted on 11 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii U | 0 comments
Ubisoft has confirmed its lineup for PAX East. Highlights include Assassin’s Creed IV, Watch Dogs, and Splinter Cell: Blacklist.
Here’s the full list:
Assassin’s Creed IV: Black Flag
Splinter Cell: Blacklist
Watch Dogs
ShootMania Storm
Might & Magic Heroes VI Shades of Darkness
Might & Magic Duel of Champions Online Card Game
Spartacus Legends
Call of Juarez: Gunslinger
Ubisoft has also shared details on specific plans for its lineup, such as an “exclusive look” at Assassin’s Creed IV: Black Flags and “never-before-seen Watch Dogs content”. The full overview – including pre-order incentives – is posted below.
New Pikmin 3 screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Assassin’s Creed IV: Black Flag screenshots
Posted on 11 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Producer on LEGO City: Undercover’s SimCity-esque origins, cut ideas
Posted on 11 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
LEGO City: Undercover wasn’t always the game we know of today. Well before Nintendo stepped into the picture, developer TT Fusion was throwing around different ideas and prototypes. One such example includes SimCity.
Producer Loz Doyle commented on LEGO City’s SimCity-like start in an interview with MTV Multiplayer:
“Well no, for a few years beforehand we’d been talking to LEGO about doing a LEGO City game, and we didn’t really know what that game was going to be. We were sort of going down the road of it being a construction game, where it was more about building, like a ‘SimCity’ style game. We weren’t really sure what it was going to be, but we knew we wanted to make a game based on the LEGO City franchise from the beginning; it was definitely always about LEGO City. It was only really as we started to prototype it that it turned into a full, open world game.”
And regarding cut ideas for the game, Doyle said:
“Well in the game you have lots of different character abilities, so not only do you play as a policeman, but you go, as the title suggests, undercover, as different characters, such as a robber, a farmer, and a fireman. We had different gameplay for each one. For example, if there was a safe to crack in the game, you’d hold the Wii U GamePad up towards the screen, and you’d get an x-ray of the safe, and there would be cogs displayed on the screen that you could turn them until you cracked the safe. We had lots of different ideas for the different characters to use the GamePad, but in the end we decided to make it into a police device, because it was getting a bit confusing as to what it was. It was sort of an all-encompassing device that sort of did everything, but we felt that it was getting to be too much. So, we scaled that back to be purely a police communicator that gets given to you in the game. So when Chase goes to the police station for the first time, one of the other characters says, ‘here is your new police communicator.’ So you really feel tied into it.”