Romance of the Three Kingdoms XII screenshots
Posted on 12 years ago by Brian(@NE_Brian) in Screenshots, Wii U | 0 comments
Monster Hunter 3 Ultimate Wii U footage
Posted on 12 years ago by Brian(@NE_Brian) in Videos, Wii U | 0 comments
Wii U demo uses shared across accounts
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
All games downloaded on a Wii U are shared across accounts on the same console. Likewise, demos – and their play limits – are shared.
Let’s say you have twelve accounts on your Wii U. That means for a demo like FIFA 13, only ten people would be able to experience its content. Two people would be missing out.
Nintendo Power Dec. 2012 scans – Nintendo Power memories, reviews
Posted on 12 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, Images, News, Wii, Wii U, Wii U eShop | 0 comments
Well folks, this is the end of the line. Nintendo Power’s final issue is out that door and has started to reach subscribers. The magazine picks their all-time favorite games and looks back on Nintendo Power’s history. There are reviews of the first wave of Wii U titles as well.
The Amazing Spider-Man Ultimate Edition boxart
Posted on 12 years ago by Brian(@NE_Brian) in Images, Wii U | 0 comments
Dark Souls II Wii U petitions tops 10,000 signatures
Posted on 12 years ago by Brian(@NE_Brian) in News, Wii U | 0 comments
Since going online, the Dark Souls II Wii U petition has topped 10,000 signatures. The current total stands at nearly 12,000.
Even with the support thus far, I have a feeling that Namco Bandai won’t be rushing to begin development of Dark Souls II for Wii U…
ZombiU team wanted first core experience with Wii U GamePad
Posted on 12 years ago by Brian(@NE_Brian) in News, Podcast Stories, Wii U | 0 comments
ZombiU producer Guillaume Brunier has said that the development team wanted “to be the first to offer a core gaming experience with the Wii U Gamepad.”
Here’s his quote in full:
“We wanted to be the first to offer a core gaming experience with the Wii U Gamepad. You can call it experimental, you can call us crazy but that’s what we wanted to do.”
I can’t think of any core Wii U launch that takes advantage of the GamePad like ZombiU. I suppose the team was successful then!