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Wii U

Ubisoft still hasn’t resumed work on the Wii U version of Ghost Recon Online. According to producer Theo Sanders, the team has been focusing all of its efforts on the PC version.

“As of right now, the entire Ghost Recon team is focused on the PC version only. The Wii U version is on hold. If in the future we have an opportunity to address it again, we’ll make future announcements. But as of right now we’re focused completely on the PC version.”

Fortunately, Ubisoft didn’t move away from the Wii U version because of issues with the console. It was really just a matter of the team needing to concentrate all of its efforts on the PC game.

“It’s not a reaction to anything specific happening to [Wii U]. It was a really fun, cool platform to develop for. But you realise once you launch an online service that it’s an all-consuming effort, so we really wanted to have all hands on deck. It was the same dev team working on both SKUs, and [we] really wanted to focus on doing the PC version right. I’m not really in a position to talk about the Wii U, but our particular choice for Ghost Recon Online was purely based on the fact that we had one dev team working on both SKUs and it was an all-consuming effort with the PC launch. It’s tough launching an online game.”

So Ghost Recon Online may be out of the question for Wii U’s immediate future, but that doesn’t mean it won’t ever land on the system in the future.

“It’s hard to say how the future will go for Ghost Recon Online. I think in the future as different platforms evolve towards service models and towards being really online-driven, community-driven platforms, then we’ll definitely be looking at what our options are. I think it’s one of the strengths of the PC platform and I believe it’s something that all console manufacturers understand to be a strength of the PC platform, and will definitely be looking for interesting and innovative ways to bring their own experiences to.”

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Capcom published its annual report recently, and it contains a tidbit about Wii U.

A quote from CEO and chairman Kenzo Tsujimoto has been received quite a bit of attention for his remark about the hardware.

I won’t beat around the bush – take a look at the quote below:

“As for the outlook for the next fiscal year, although Nintendo will release the new game console Wii U and the market will be continue to be invigorated by the increase of DLC, time is required before the next generation console cycle begins in earnest.”

It is interesting that Capcom isn’t lumping the Wii U together with other next-gen consoles. Does the company consider it to be a current-gen system?

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A few folks were given the opportunity to try out the Wii U version of Chasing Aurora at PAX Prime 2012 this past weekend. Broken Rules showed off some of the multiplayer modes that will be included in the final download.

Read on below for details on how Chasing Aurora plays on Wii U.

– In multiplayer, one person uses the GamePad
– GamePad shows all important content on the screen
– Other players use Wiimotes and nunchucks
– A button: birds will flap their wings
– C button: dive
– Plays like a big game of tag with variations on that theme between each mode
– One variation was just like freeze tag
– Person with the GamePad tries to find other players and make contact
– When this happens, the GamePad holder will have a few seconds on a timer and freeze the player
– Other players can free the frozen bird by connecting with it
– Wiimote players win if there is at least one is alive when the timer ends
– Each individual wing flap requires you to press the A button
– Hotboxes are pretty small, so it’s pretty easy to pull off narrow escapes
– Other modes included
– One mode reverses the roles and the Wiimote players have to catch the one with the GamePad
– Another bode involves a “lead” bird to outrun everyone else
– The camera follows that player as they try to get far enough ahead to cause others to fall behind and go off screen

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As far as we know, Dragon Quest X will be the only Wii U game to be having a presence at the Tokyo Game Show. Then again, maybe Namco Bandai has something in store.

Japanese blogs have picked up on an interesting discovery on Namco Bandai’s TGS site. The Wii’s file icon is hosted on the company’s server here. After someone added a “u” to the end of that filename, a Wii U icon popped up – view it here.

Namco Bandai does have a couple of games announced for Wii U: Tank! Tank! Tank! and Tekken Tag Tournament 2. Tank! Tank! Tank! has been brought to a variety of trade shows, but the Wii U version of Tekken has not been playable thus far.

Perhaps one of these titles will be a late addition to Namco Bandai’s huge TGS lineup? Maybe they’ll announce something brand new for Wii U – there are more games that have yet to be confirmed? Or perhaps we’ll see nothing at all.  There should be a concrete answer very soon.



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