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Wii U

It’s time to learn a little more about Straight Right, the developer behind the Wii U version of Mass Effect 3.

Did you know that Nintendo published the GBA version of Top Gear Rally? That was made by Tantalus, Straight Right’s parent company.

Straight Right CEO Tom Crago gave an overview of the company’s history while speaking with Polygon:

“We’ve been admirers of BioWare for a long time and had actually wanted to work with them on the DS a while back. Tantalus did Unreal II on Xbox so we had some experience with challenging ports, and with the Unreal engine. We also have a great relationship with Nintendo, in that they published one of our titles on GBA and in so far as we’ve always supported their platforms. So I guess the planets aligned and we were able to convince BioWare to trust us with their baby.”


Woah… two Nintendo games taking the center stage of Game Informer’s issue in the span of a year (the other being Skyward Sword)? I am shocked!

New Super Mario Bros. U is indeed the magazine’s cover story for the October issue, and that’s a pretty big deal. There’s a ten-page article on the Wii U game and an interview with Shigeru Miyamoto and Takashi Tezuka. Game Informer also promises “an extensive feature that will prepare you for the impending launch of the Wii U.”

Between Game Informer’s October issue and the Wii U press event on September 13, next week will be a pretty big deal for Nintendo fans.

Source


Each one of Renegade Kid’s games has appeared on a Nintendo platform. The only semi-exceptions to this are Mutant Mudds and Dementium II, both of which have also been made for the PC.

Even though Renegade Kid has showed interest in the PC as of late, the studio won’t be abandoning its support for Nintendo platforms. In fact, co-founder Jools Watsham wrote on his blog recently that the company “would like to put the majority of our future development efforts into the 3DS eShop and Wii U eShop titles”.

“Porting Mutant Mudds to the PC, and selling it on Steam, has the potential of bringing some much needed funds into Renegade Kid, which will go straight into the development of new games. As we’re being perfectly – and frankly – honest here; I would like to put the majority of our future development efforts into the 3DS eShop and Wii U eShop titles (we’re authorized Wii U developers now btw – excite!).”

Thanks to Chad for the tip.

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Bethesda isn’t in a rush to support Wii U.

PR and marketing VP Pete Hines, speaking with MCV in its latest issue, explained that the company’s “approach has been to put our games out on all of the platforms that will support them.”

Hines went on to say:

“So far the Wii hasn’t fitted into that. Whether Wii U does down the road is TBD.”

Source


Square Enix recently confirmed that it would be pulling back the curtain on the Wii U version of Dragon Quest X at this year’s Tokyo Game Show. New information has since emerged about the company’s plans for the game (and the series overall), hinting that footage from the Wii U game will be shown.

Read on below for an overview of Square Enix’s full plans for Dragon Quest X at TGS.

– Stage is called “Dragon Quest X Wii U Demonstration Stage”
– Hosted by DQX producer Yousuke Saito
– Stage description says that we will be getting information about the Wii U version
– Based on the word “demonstration”, there could be a live demonstration with footage
– This isn’t specifically stated
– Dragon Quest X not playable at TGS
– There will be a “developers special talk”
– Saito and director Jin Fujisawa will detail the game’s big October update
– Series creator Yuji Horii will take part in a live recording of the Square Enix Chan! web radio program
– Horii and Saito will answer questions about Dragon Quest X
– Dragon Quest X photo contest and Dragon Quest Monsters: Terry’s Wonderland 3D tournament will be held at TGS

Thanks to 4Him for the tip.

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In an interview with French website Gameblog.fr, Rayman and Beyond Good & Evil creator Michel Ancel opened up on all things Wii U. Ancel talked about the console overall and its techn, and managed to offer some tidbits on Rayman Legends.

Fortunately, someone was kind enough to translate a large portion of the interview. We’ve posted a number of points from the discussion, including Ancel’s high praise for the Wii U’s memory.

Read on below for the summary.

Wii U in general

– Ancel believes Nintendo has a tough job explaining Wii U
– He feels the console is like having a whole new cooking recipe, and you can’t put words on it
– People have to “taste it” to understand what it means
– Ancel sees Wii U as a core gamer concept since it brings new tools to gamers and games while not removing what they already had
– Nintendo’s director was difficult for devs to understand at first, but it will ultimately lead to value

Rayman Legends

– In a way, the game is like a level editor that allows for playfield changes in realtime
– GamePad player will be able to literally dig into the scenario like Dig Dug
– Ancel appreciates the idea of asymmetric gameplay

Wii U tech

– Wii U has enormous memory
– Almost no limitations with memory
– Lots of memory helps with 2D games since they use memory for textures, drawings, etc.
– Ancel says the Wii U is a surprising machine
– It can display full HD on the TV while streaming a different image at 800X480 on the GamePad
– Keeps 60 i/s framerate at the same time
– Ancel also likes how Wii U opens LAN possibilities
– Even though it’s rather powerful, the Wii U isn’t a traditional next-gen console with huge graphic improvements
– Nintendo made different next-gen choices
– Ancel isn’t sure if Wii U can handle his vision for Beyond Good & Evil 2 since he only has 2D experience with the console thus far

Source 1, Source 2


You may have caught this video during the Giants vs. Cowboys football game last night…



It’s hard to discern whether he’s saying that he likes working with Nintendo or what (a lot of people are phrasing it in a way that I don’t think is totally true…), but he is saying that the team behind Tekken’s Tremendously Triumphant Tag Team Tournament Two (Tekken Tag Tournament 2) was able to add some silly details to the Wii U version of the game- such as the Super Mushroom powerup- because of their working with Nintendo. Here’s the quote:

“It is kind difficult to mention much because we are focusing on the Xbox 360 and the PS3 versions as the PR focus. But we can say this – because we are collaborating with Nintendo we really wanted to create features like [the Mega Mushroom] that are only possible because we are collaborating with Nintendo. That’s just one example and we hope that everyone will be looking forward to the other things we have to show.” – Tekken Tag Tournemtn 2 Producer, Katsuhiro Harada

It sort of sounds like he might be hinting at the fact that there are more little bits of Nintendo-y goodness in the game, but I doubt we’ll learn about them until closer to the launch of the game and console.

Via NintendoLife



The image above could be the boxart for Tank! Tank! Tank!. Amazon added it to the game’s page, but Namco Bandai hasn’t officially confirmed that it’s the final photo.


Ubisoft still hasn’t resumed work on the Wii U version of Ghost Recon Online. According to producer Theo Sanders, the team has been focusing all of its efforts on the PC version.

“As of right now, the entire Ghost Recon team is focused on the PC version only. The Wii U version is on hold. If in the future we have an opportunity to address it again, we’ll make future announcements. But as of right now we’re focused completely on the PC version.”

Fortunately, Ubisoft didn’t move away from the Wii U version because of issues with the console. It was really just a matter of the team needing to concentrate all of its efforts on the PC game.

“It’s not a reaction to anything specific happening to [Wii U]. It was a really fun, cool platform to develop for. But you realise once you launch an online service that it’s an all-consuming effort, so we really wanted to have all hands on deck. It was the same dev team working on both SKUs, and [we] really wanted to focus on doing the PC version right. I’m not really in a position to talk about the Wii U, but our particular choice for Ghost Recon Online was purely based on the fact that we had one dev team working on both SKUs and it was an all-consuming effort with the PC launch. It’s tough launching an online game.”

So Ghost Recon Online may be out of the question for Wii U’s immediate future, but that doesn’t mean it won’t ever land on the system in the future.

“It’s hard to say how the future will go for Ghost Recon Online. I think in the future as different platforms evolve towards service models and towards being really online-driven, community-driven platforms, then we’ll definitely be looking at what our options are. I think it’s one of the strengths of the PC platform and I believe it’s something that all console manufacturers understand to be a strength of the PC platform, and will definitely be looking for interesting and innovative ways to bring their own experiences to.”

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