Submit a news tip



Shigeru Miyamoto shared a few comments regarding game ownership while speaking with Eurogamer. In Miyamoto’s eyes, consumers should retain access “for a long time” and similar to a physical toy, should remain the property of their owner.

He said:

“What’s really important is viewing Nintendo almost like a toy company where we’re making these things for people to play with. As a consumer you want to be able to keep those things for a long time and have those things from your youth that you can go back to and experience again. I really want to retain that product nature of the games that we create so that people can do that and have that experience. To me that’s something that’s very important about entertainment itself. So from the approach of continuing to create things that are entertaining for people, that’s an important direction for me that I want to maintain.”

Source


Thanks to miriam for the tip.

It has been confirmed that players will be able to use more than two active playable characters in the 3DS version of Skylanders: Swap Force. Previous Skylanders games on the 3DS have put this limit in place.

Swap Force will allow players to load up characters so that their entire collection can be brought on the go.

Users will need to connect their 3DS system to the Portal of Power and place figures on the portal in order to add upgrades you receive while playing.

On Nintendo’s handheld, Skylanders will once again act as its own experience and will be a side-story.

Source

This week’s North American Nintendo Downloads are as follows:

Wii U download

Mutant Mudds Deluxe – $9.99

3DS download

Mighty Switch Force! 2 – $5.99
Big Bass Arcade: No Limit – $6.99
Picross e – $5.99

3DS VC

Sonic the Hedgehog – $4.99
Columns – $3.99
Dr. Robotnik’s Mean Bean Machine – $2.99
Shining Force: Sword of Hajya – $3.99

Source: Nintendo PR

Is there any sort of possibility that third-party characters could be included in Mario Kart 8? Hideki Konno won’t say. When asked, Konno replied that he “can’t answer that yet.”

Source

Retro president Michael Kelbaugh and the rest of the studio “love Metroid.” And while the company could look to create another entry in the classic series someday, Donkey Kong Country: Tropical Freeze became the company’s focus for Wii U.

Speaking with IGN, Kelbaugh elaborated a bit more as to why Retro went with Donkey Kong for its first Wii U project:

“Well, we love Metroid. We love Metroid Prime and we always will. It was a big part of our studio, the culture of the studio. The majority of that team is still at Retro. When we finished with DK, we still had a lot of really cool ideas. That, in combination with what the Wii U could do, we really wanted to continue with that. Again, Retro Studios loves Metroid. We might do another one someday. But we really enjoyed working with DK as well.”

Donkey Kong Country is Retro’s only project at the moment. Those who had been hoping that the team could be working on a couple of projects at once will be disappointed.

Despite being announced during a Nintendo Direct broadcast earlier this year, Yarn Yoshi was missing in action at E3 2013. According to longtime developer Takashi Tezuka, the Wii U title didn’t appear this week since it wasn’t ready to be shown yet.

Tezuka also commented on the decision to approach Good Feel for a new Yoshi project that is reminiscent of Kirby’s Epic Yarn:

“I looked at [Epic Yarn] and thought it was really beautiful. It seemed like it would be a good fit for Yoshi as well. We found that the Wii U would be able to make it a much more expressive game. It looked like it would be a lot of fun.”

Later in the interview, Tezuka hinted that we could see some increased difficulty in Yarn Yoshi. The team may look to include different modes, or some other ways to offer a challenge for core players.

Source

Ubisoft announced The Division for the PlayStation 4 and Xbox One earlier this week. Some fans have been wondering if the game could be heading to additional systems, however.

The game’s official Twitter account tweeted that Ubisoft is “not ruling out any platforms for the future.” While the comment was made in response to a request for a PC version, perhaps we could see The Division on Wii U as well.


Source


“I see it as a spiritual sequel, a continuation, refinement, and extrapolation of what was established in Sonic Colors.”


System: Nintendo Wii U
Release Date: October 13th, 2013
Developer: Sonic Team
Publisher: SEGA/Nintendo


Author: Jack

I must say, I don’t think I’ve felt this much buzz surrounding the (we’re far past much-)maligned Sonic franchise since the release of Sonic Unleashed back in 2008. While that iteration ended up as all of the others have in the post-Adventure scrap heap, something feels different about this. It felt like in the trailer as though an emphasis was placed on technical gameplay as opposed to a return to something: speed, the 90’s, etc. The last title in the 3D Sonic series, 2011’s Sonic Colors, was surprisingly solid, and although it fundamentally lacked enough to be considered a triple-A title, it showed finally that Sega team, behind director Morio Kishimoto, was willing to look behind the confines the original trilogy on Genesis imposed upon the series.

Sir Kishimoto is back at it this time, and golly was I interested in giving Sonic yet another last go at this year’s E3.


Manage Cookie Settings