Fuzzy Wuzzy Games posted an update about Armillo on Twitter just a few moments ago.
Off-TV play and second screen display are both supported, so players will have two options at their disposal. Touch screen support isn’t included with the current build, but the team is looking to see if such functionality will be beneficial.
Fuzzy Wuzzy Games Twitter messages are as follows:
The current Wii U build of Armillo supports off-TV play and second screen display.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) August 23, 2013
Doesn't have touch screen support yet. We'll have to see if we can use it in a way that adds to the game.
— Fuzzy Wuzzy Games (@FuzzyWuzzyGames) August 23, 2013

Capcom has confirmed two games for the Tokyo Game Show thus far. Gaist Crusher and Sengoku Basara 4 will both be playable at the expo next month.
Typically, Capcom adds more titles to its lineup as TGS approaches. That will likely be the case this year as well.
You can also find Capcom’s official TGS site here.
Not sure how long this will stay up. Watch it while you can!

A now-pulled trailer for The Legend of Zelda: The Wind Waker HD confirms rumors of a Wii U bundle. The package will come with a 32GB console and a copy of the game.
Perhaps best of all is the special design included on the GamePad. There’s a small chance that it’s a decal, but given how Nintendo approaches its limited edition 3DS releases, it’s likely embedded right in. You can get a look at the controller through the image above.
Disney Infinity has received a free update, which brings along five new Toy Boxes: Wonderland Maze, Medieval Arena, Tron vs. Sugar Rush, Happiest Place, and Floating Castle.
As the name implies, Tron vs. Super Rush is a mashup area. The Happiest Place Toybox looks similar to the Disneyland theme park.
More Toy Boxes will be coming to Disney Infinity weekly.
The Wonderful 101 includes a number of difficulty modes, one of which was so tough that director Hideki Kamiya couldn’t complete it.
Nintendo’s Hitoshi Yamagami, producer Atsushi Inaba, and Nintendo director Shingo Matsushita shared the news in a new Iwata Asks. The three said:
Yamagami: That’s right. We’ve also prepared a really hard mode that should probably be called ‘A challenge from Kamiya.’ How hard is it? Probably only Kamiya-san and the super debuggers from Mario Club are able to beat it.
Inaba: No, Kamiya can’t do it.
Matsushita: It was so challenging, I asked Kamiya-san to help us out with the debugging process, but he said he couldn’t do it.