Submit a news tip



A 3DS version of Donkey Kong Country Returns wasn’t something that Nintendo had always planned. Interestingly, the idea came about when Monster Games conducted an experiment following the completion of the Wii game.

Nintendo’s Hiro Yamada revealed to ONM:

Actually, we hadn’t planned for this from the beginning. We felt that the DKCR graphics matched well with 3DS, but the hardware specs were very different. Because of this, we spoke with Retro who also said that it would be difficult to do a straight port. The truth is, it all started when Monster Games ran it as an experiment after DKCR was completed.


This is something that has becoming a huge worry for me regarding Nintendo lately. In recent months it has become increasingly apparent that the Big N vastly underestimated how much more work has to go into HD games compared to what they did on Wii, and as a result we’ve seen their game budgets going up, their games getting delayed, and consequently their Wii U console not selling. It’s somewhat troublesome, but what does Nintendo’s CEO and President have to say about the situation?


“These days it is becoming increasingly challenging to determine the minimum development resources required for customer satisfaction. The point I am trying to get across is that currently it is more challenging to sell packaged software for around $50-$60. It is true that it is becoming increasingly challenging to meet the expectations of consumers who are willing to pay $50-$60 for a game, and it is difficult to break even unless a huge number of units is sold all over the world, so it cannot be denied that software development is becoming more challenging.”

“Among such packaged software, however, the sales of popular games are much larger than in the past. Therefore, if we create more hit games, the software development business can still be very profitable. All games break even if they sell millions of copies worldwide, so we will continue to do our best to develop games which have high sales potential.”

– Nintendo President Satoru Iwata


Sometimes I wish Nintendo would just go back to make games with N64-level tech scaled up to HD instead of worrying about all of this modern mumbo jumbo. The concept that all games have to sell millions and millions of copies to break even is quite troubling, but hopefully Nintendo will continue to develop low-budget games like Sin and Punishment and Punch Out!! alongside the big titles.

Via Gamespot

News surfaced earlier today that the group “Wiikey” managed to hack into the Wii U system. Other than the ability to copy games, no major functionality was publicized – meaning you still can’t run homebrew, play titles from other regions, or use in-game cheats.

Rest assured that Nintendo is aware of the situation. However, the company still believes that the Wii U is in a stable position.

In a statement sent to Eurogamer, Nintendo said:

“Nintendo is aware that a hacking group claims to have compromised Wii U security. However, we have no reports of illegal Wii U games nor unauthorized applications playable on the system while in Wii U mode. Nintendo continuously monitors all threats to its products’ security and will use technology and will take the necessary legal steps to prevent the facilitation of piracy.”

Source

Update: A similar poster obtained by IGN confirms that Call of Duty: Ghosts will release on November 5.

A double-sided Call of Duty: Ghosts poster has appeared, which may very well be a bonus for those who pre-order the game at GameStop.

One side shows a skull that looks a lot like the image coming together on the official Call of Duty site, while the other side features a shot of Ghosts’ apparent boxart.

Call of Duty: Ghosts leaks and clues continue to come together. An official announcement is due very, very soon.

Source

Wiikey, the same group behind Wii’s first mod chip, has allegedly hacked the Wii U.

An announcement on Wiikey’s website reads:

“Yes, its real. We have now completely reversed the WiiU drive authentification, disk encryption, file system, and everything else needed for this next generation K3y. Stay tuned for updates!”

Tangible evidence of the hack has yet to surface. Additionally, assuming Wiikey was successful, the implications may not be as severe as you would initially think.

Currently, it’s also possible to play copied games. The hack doesn’t allow for homebrew, region-free gamings, or in-game cheats.

Nintendo will likely choose to address Wii U vulnerability concerns through future Wii U firmware updates.

Source

Devil Survivor Overclocked is a hot commodity in Europe. Publisher Ghostlight shared an update on Twitter noting that stock is running low at the moment.

Ghostlight opted to release Devil Survivor Overclocked through its online store. Consumers can’t purchase the 3DS game at typical retail outlets.

Source

Nyamyam is now an authorized Wii U developer. The studio’s first order of business? Bringing Tengami to the eShop.

After receiving an “overwhelmingly positive” response on Twitter when asked if fans would be interested in seeing Tengami on Wii U, the team started the process of making it happen. Development is expected to begin soon.

Last year we asked on Twitter whether you would like to see Tengami on the Wii U. The response was so overwhelmingly positive that we began the process of bringing Tengami on the Wii U to life. It is with great pleasure that I can finally announce Nyamyam is now an authorized Nintendo developer. On top of that Wii U dev kits arrived this morning and we are thrilled to be starting development soon.

Our sincerest gratitude goes out to everyone who encouraged us to pursue Tengami on the Wii U. It is because of your support that Tengami is coming to the Wii U. Thank you!

Source


Manage Cookie Settings