Renegade Kid is packing in literally every control option for Mutant Mudds Deluxe. Co-founder Jools Watsham confirmed on Twitter that players can “use any controller the Wii U supports.” Feel free to use the GamePad, Pro Controller, Wiimote, or anything else you can think of!
When Nintendo said that the Super Mario Accessory Box would be limited on Club Nintendo, they meant it. The item has already sold out on the rewards site. The Super Mario Accessory Box is gone after being on Club Nintendo for less than a week.
The question is: will Nintendo restock the reward? Or will it only have an initial run?
Amazon is selling 007 Legends for just $17.98 through a third-party seller. It’s a significant drop from the original $60 price point. 007 Legends may be far from the Wii U’s best game, but if you’re looking to fill up your library, you may want to consider this one.
A new PC is surfacing on auction sites that allows Dragon Quest X players to quickly level up. The hardware possesses a special macro that puts your character on autopilot for a few days. It does the work for you… cheating, essentially.
Here’s the crazy part about this: the PC is going for $1,000. Some Japanese Dragon Quest X users have already purchased and used it just to level up their characters.
I don’t know about you, but I can’t ever see myself spending $1,000 on a game like that.
Spelunker is now set for release on the Wii U eShop on June 6 – next Thursday.
The game was originally expected to arrive yesterday based on a listing on Nintendo’s own website. However, it was nowhere to be found on the eShop, and it wasn’t mentioned in the Nintendo Download announcement.
Nintendo’s listing has since been updated with the June 6 date. You’ll be able to download the title for $4.99.
Another round of Rayman Legends details have emerged from Ubisoft’s recent press event. Gamekult published a preview of the game, which has since been partially translated.
Information from the site’s article can be found below.
- Touch levels design has been completely re-worked from Wii U/Vita version to match with the other consoles. The purpose was to obtain the same kind of difficulty/rhythm/balance.
- The overall difficulty has been toned down compared to Rayman Origins, leaving more space for a “progressive” evolution. They however focused on implementing a lot of secrets and challenges to satisfy gamers looking for more while avoiding frustration for the others.
- The Preview Demo was including a new sub-aquatic level, with a more “open” structure. The level included a central hub to return to, with several switches to activate around the open level to free the way to continue.
- The extra-time given by the infamous delay allowed them to work on an “Invasion” version of the existing levels. These are completely re-worked versions of the levels (“à la” Super Mario 3D Land extra levels) including Time-attack challenges.
- Christophe Héral, who was in charge of Rayman Origins’ music, is back for Rayman Legends “with a surprise” for those completing the game at 100%
- PS Vita Version is identical to Wii U version in terms of gameplay (including touch levels). It even adds 5 exclusives “touch” levels. Performance-wise, the Vita version tested ran smoothly but with some dips below 60 FPS (whereas Wii U was rock-solid 60 FPS).
- There is no over-arching scenario that builds a logic to the entire game. These are stand-alone “universes” that are pure context excuses for the fun, gameplay and art.