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If you’re a game developer who is solely (or majority) owned by folks who are not Japanese, Nintendo says you’re going to have to partner up with a Japanese company if you want to release your game in that region on one of their consoles. It’s an interesting rule to have in place, and one that doesn’t affect too many publishers– but indie developers get hit pretty hard when trying to bring their games overseas.

Various developers have chimed in on the subject below:


“Unless you own a Japanese company, you are required to partner with a Japanese company. This results in shared royalties, which is not ideal. Not all developers are willing to go through the hassle of releasing their games in Japan, which reduces the number of games available in that market.”

– Renegade Kid’s Jools Watsham


“Our opinion on the rule you talk about is honestly moot. We have no desire to tell others how to do their business, and if they require 51% of publisher’s stocks to be Japanese owned, we’ll work around that if we want to release in Japan; and will find a publisher who meets that criteria.

“Do we wish we could self-publish in Japan? Certainly. But we trust that they have their reasons for the above rule, and we will do our best to get our games to eager Japanese fans, whatever it takes.”

– Gaijin Games


“I think Toki Tori 2 is interesting for the Japanese market, but as I said before we have to find a good publisher first.”

– Two Tribe’s Shan Poon


Via NWR


Watch Dogs is shaping up to be one of the most highly anticipated titles of the year, in part due to the fact that after its E3 reveal– and the positive reaction from press and gamers– Ubisoft significantly ramped up the development of the game, adding people to the teams until they had enough minds working on the project to realize the vision while simultaneously launching it across platforms and across generations.


“E3 was a great revelation for Watch Dogs. It gave us a chance to increase the whole project, giving the studio the chance to have bigger teams to help them achieve this goal they have.

“You always have great ideas, but you need enough people to bring it to life. After E3, we really made sure they had all the teams they needed and all the capacity they wanted to fullfil their dream. It’s an open world that is well-adapted to what people want to play today. So there’s good potential for success.”

– Ubisoft CEO Yves Guillemot


I think that the game is bound to be successful given where and when it’s launching, but which platforms it will be successful on remains to be seen. I would guess a strong PS3/360 showing, and a fairly weak (due to install base) showing on Wii U and PS4/720. As a small sidenote, Guillemot once again iterated that Ubisoft does like the Wii U, but they need it to sell more before they can go all in with it.

Via MCVUK

Mario Kart is the topic of choice for this next podcast’s discussion/list/thing! Vote away, everybody.


This is a two question survey that requires no signing up, accounts, clicking through ads, or anything. Just answer a required question, answer a non-required question (if you want) and make your voice heard in yet another NintendoEverything reader survey poll thing! Results will be read in the form of our top ten list on the next podcast, and if you opted to answer the written question your answer could be read on the show! So don’t say anything ridiculous.

Thanks very much. As stated above the question for you guys this week is “Which ‘Mario Kart’ game do you personally consider to be the best?”

Take the survey here! (more details inside if you’re confused)


Shin Megami Tensei: Devil Survivor Overclocked will finally launch in Europe on April 5, publisher Ghostlist has announced. The company just confirmed yesterday that Overclocked is now in production.

Those who pre-order the 3DS title from the Ghostlist Store will receive a double-sided poster. Overclocked’s boxart is on one side, while the other side features “an amazing panoramic view of Tokyo handpicked from the wealth of incredible artwork created by the Atlus team.”

Source: Ghostlight PR

The following Rock Band Music Store songs will be made available on March 5:

  • All-American Rejects – “Kids in the Street” – keyboard support
  • Blink-182 – “Always” – keyboard support
  • Red Hot Chili Peppers – “Give It Away” – keyboard support, Pro Guitar and Pro Bass expansions for $0.99

Each song can be purchased for 200 Wii Points.

Source: Harmonix PR

Nintendo is launching a demo for Pokemon Mystery Dungeon: Gates to Infinity in just a few days. Starting on March 7, 3DS owners in North America will have an opportunity to try out the game prior to the game’s release. Nintendo plans to publish Pokemon Mystery Dungeon: Gates to Infinity on March 24.

Source

First up is Superman vs. Sinestro…

And next, Green Arrow vs. Hawkgirl:

Super Smash Bros. creator Masahiro Sakurai is dealing with a lot of pain at the moment. In this week’s Famitsu, he revealed outright that he is suffering from calcific tendonitis and several ruptures in the muscles. The pain itself is bad enough, but it’s also affecting his work on the next Smash Bros. games.

Sakurai does have a Twitter account and fans from all over the world have been writing in and wishing him well. He’s been keeping tabs on the various messages, but told everyone that they shouldn’t worry about his injury or the development of Smash Bros.

Source

Capcom just released an app in Japan that makes it possible to play the 3DS version of Monster Hunter 3 Ultimate online. Users download a tool onto a Wii U console, which is connected online through a Wii LAN Adapter or Wii U LAN adapter, and join up with others. Basically, the Wii U acts as a middleman – except it’s a machine.

Thankfully, Nintendo has confirmed that the tool will be made available in Europe. Gamers will be able to add an app to the Wii U known as the “Monster Hunter 3 Ultimate Packet Relay Tools for Nintendo 3DS” at launch. It will be free to all system owners.

A statement from Nintendo reads:


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