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Posted 11 years ago by in 3DS, Images | 0 comments


Touch Detective 3 is happening, and it has an incredibly peculiar subtitle: “Does Funghi Dream of Bananas?”

Mackenzie, Cromwell, and Funghi are all back for the series’ third entry. Touch Detective 3 also introduces Shiro. She’s a rival detective who is looking to become the best of the world. The dog-like companion “Kinako”, who follows Shiro around, is a professional detective assistant.

Touch Detective 3’s first screenshots show a style that is very reminiscent of the previous titles. You’ll be investigating and moving Mackenzie around with the touch screen. The game also includes a new map featuring a Banana Ice stand and an elephant slide. That’s the kind of weirdness you can expect in Touch Detective 3!

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Zero Escape series creator Kotaro Uchikoshi revealed a few tidbits about the series’ third entry while speaking with Siliconera.

According to Uchikoshi, it will incorporate a slight rise in tension. This is “because I had a lot of fans on Twitter that they liked the sense of fear in 999. I haven’t decided how much, but I will up it.”

Uchikoshi also addressed the question of a returning character. He said:

“I plan on bringing someone back, but I can’t tell you who I’m going to bring back. That’s for both 999 and Virtue’s Last Reward.”

As for why the third game will take place in the middle of 999 and Virtue’s Last Reward, Uchikoshi noted that doing so is “interesting”. He added that it isn’t “conventional since you usually go in order.”

Aksys localized 999 as well as Virtue’s Last Reward. When asked if the company will be bringing over the third game as well, Uchikoshi replied:

“I do want to ask them! Aksys is busy so if they want to work on it, I would like them to do so.”

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The English translation of Iwata Asks: Pokemon Mystery Dungeon: Gates to Infinity is now live. Access the discussion here. Nintendo president Satoru Iwata chats with Pokemon president Tsunekaz Ishihara and a couple of Chunsoft staffers about the 3DS game.

Famitsu published an article on Exstetra a few hours ago. It contains the first screenshots and details from FuRyu’s new RPG for the 3DS and PlayStation Vita.

Images and translated details from Famitsu can be found below, courtesy of Gematsu.

Two more games in SEGA’s new “3D” eShop series have been rated by the OFLC. 3D Sonic the Hedgehog and 3D Altered Beast were both added to the Australian classification database today.


The OFLC already rated 3D Space Harrier earlier this year, and it was playable at MCM London Comic Con. We’re still waiting on a release date, though.

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A Hat in Time has joined Kickstarter. Its developer is seeking $30,000 by June 28, and there are stretch goals that go as high as $110,000.

Now, what about a Wii U version of Hat in Time? There are currently talks to bring it to the eShop with the help of a publisher, but while things are very hopeful, nothing is promised.

“…Additionally, we have plans on releasing console versions if everything goes to plan. Being big Nintendo fans ourselves, we are talking with a publisher to help making a Wii U version. However, at this point we are not able to promise anything – so stay tuned and cross your fingers!”

You can find the official A Hat in Time Kickstarter here.

Thanks to KIDNINTNEDO for the tip.

A new report claims that Ubisoft is creating a brand new, realistic racing franchise known as “The Crew”, with a reveal planned for E3 2013. It’s rumored to be in the works for both next-gen and current-gen consoles.

Ubisoft Reflections is said to be heavily involved with The Crew. Ivory Studios is apparently contributing to development as well.

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“The Wii U GPU is several generations ahead of the current gen. It allows many things that were not possible on consoles before. If you develop for Wii U you have to take advantage of these possibilities, otherwise your performance is of course limited. Also your engine layout needs to be different. You need to take advantage of the large shared memory of the Wii U, the huge and very fast EDRAM section and the big CPU caches in the cores. Especially the workings of the CPU caches are very important to master. Otherwise you can lose a magnitude of power for cache relevant parts of your code. In the end the Wii U specs fit perfectly together and make a very efficient console when used right.”

– Shin’en’s Manfred Linzner


Shin’en is talking about something I’ve been putting out there for a while now: The Wii U’s architecture is fundamentally different from a PS4, PC, or any other console out there. You can’t use the same “engine layout” (as they put it) and get the results you want, so if you want to get the most out of the console you have to be able to put in the extra effort to make an engine that takes advantage of what its strengths are. This is a huge reason why we aren’t seeing third party, multiplatform support on Wii U, and why we generally haven’t seen it on past Nintendo systems.

Via HDWarriors


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