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This is rather concerning. SEGA and Gearbox showed a demo of Aliens: Colonial Marines last year, but the final product looks quite different… in a bad way. The video’s title appropriately asks: “What the hell happened to Aliens: Colonial Marines?”

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Dragon Quest VII sold a whopping 827,922 in its first week in Japan. That figure is tremendous, but one other remake has it beat: 2010’s Dragon Quest VI with 906,458 copies sold. Other recent Dragon Quest remake sales include IV with 597,301 units and V with 643,764 units.

It should be noted that Dragon Quest VI was released on the DS when the install base consisted of over 25 million users. Currently, the 3DS total stands at less than half that number in Japan.

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Urban Trial Freestyle has a slightly more concrete release date. As things stand now, the game will be released in Q1 2013. Look out for a final date in the near future.

Source: Tate Multimedia S.A PR

Super Smash Bros. creator Masahiro Sakurai believes games could do a better job at story telling. In fact, Sakurai told Famitsu that he feels they “are honestly irksome”.

He discussed his story thoughts to the magazine:

“As a player, as someone who’s been playing games for a long time, the stories that get told in video games are honestly irksome to me pretty often. For example, games that take forever to get through the intro and won’t let you start playing, or games that go through the trouble of being fully voiced and wind up having their tempo all messed up as a result. I just want to enjoy the game and I think I’m just intolerant of aspects that block that enjoyment. I can enjoy a story in any other form of media; I just want the game to let me play it already.”

The 90’s Arcade Racer publisher Nicalis posted a mock-up image of what the game will look like on Wii U to its Twitter account. Take a look below:


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Word on the street is that the Wii U version of Aliens: Colonial Marines is in limbo. Kotaku received a tip in January stating that the game had been “postponed indefinitely” on Nintendo’s console. The publication did reach out to SEGA, but the publisher denied the speculation.

According to Kotaku editor Jason Schreier:

We heard from a tipster about a month ago that the Wii U version had been “postponed indefinitely.” We reached out to Sega, and they denied it. I’ll let you guys fill in the blanks there.

If this is true, I don’t think anyone would really care at this point. The Wii U probably wouldn’t be missing much either. It’s a shame how the game panned out…

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Nintendo of Japan will join its North American and European divisions in broadcasting a new Nintendo Direct presentation. Like Europe, the Japanese stream will consist entirely of 3DS content. That leaves NOA as the only division with Wii U games.

The 3DS Direct page can be found here. As is the case with the North American and European broadcasts, the Japanese stream will begin at 9 AM ET / 6 AM PT.

There have been a few rumors that Need for Speed: Most Wanted could have made it out for the Wii U’s launch. Speculation indicated that publisher EA was simply holding onto the game, despite the fact that it was done.

Criterion Games’ Alex Ward has now offered his own reasoning for the wait. According to Ward, if Most Wanted was pushed for the Wii U’s launch, there could have been a strong chance that the game would have shipped without online plan. Ward noted that the team was unaware as to “how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch.”

“The reason we didn’t do the game for launch is because the online side of it wasn’t very clear to us. We weren’t sure how much we could do online or how it was going to be, because obviously Nintendo were making a lot of changes up until their run-up to launch. So we didn’t want to bring the game out at launch on Wii U with no online play.”

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