A new update is coming to Dragon Quest X next week. On May 16, the RPG will be upgraded to version 1.4. Among the adjustments is an increase in level cap from 65 to 70.
View a trailer above showcasing Dragon Quest X version 1.4.
Activision CEO Bobby Kotick echoed similar comments made about the Wii U launch in February during an investor call today.
While speaking about the console’s performance, Kotick said that its launch was “disappointing”. Kotick did not elaborate further.
“While we have had a solid start to the year, we now believe that the risks and uncertainties in the back half of 2013 are more challenging than our earlier view, especially in the holiday quarter. The shift in release dates of competing products, the disappointing launch of the Wii U, uncertainties regarding next-generation hardware, and subscriber declines in our World of Warcraft business all raise concerns, as do continued challenges in the global economy.”
A few months ago, Kotick stated that Activision was “somewhat disappointed” with the Wii U’s initial sales. Kotick’s mind hasn’t changed, based on today’s comments.
Denis Dyack was my first choice for Creative, as he has a keen understanding on the creative aspects of game development. It saddens me to read that people’s impressions of him are painted by anonymous accounts of other individuals. I’ve known Denis for 10 years now, and from first hand experience I consider him to be one of the most honourable people I know, and undeserving of the amount of negative accusations he receives.”
“I knew Shawn Jackson’s attention to detail, enthusiasm and experience would really balance our management team as Chief Operating Officer. The rest of the Precursor team is equally talented, and I’m amazed by the results we’ve achieved with our demo. Precursor Games has been built from the ground up to do something new, and we are excited to show and work with you on our first project—‘Shadows of the Eternals’.”
– Precursor Games CEO Paul Caporicci
It sounds like they’re definitely passionate about this project, but I’m still concerned that the likes of Dyack and Caporicci have gotten themselves into a bit of an Epic Mickey, trying to create something behind which there is far too much creative passion and not enough technical understanding. That being said, the company has said that they’re in regular contact with Nintendo about the project, and if anyone has a technical understanding of game design, it’s the Big N!
This week’s Japanese eShop update is as follows:
3DS
Downloadable Titles
Korokesu – 500 yen
Sweet Rendezvous Saruppa – 600 yen (World 4 DLC +100 yen)
Maru G?kaku! ?y?j?h? Gijutsusha Shiken – 2,800 yen
Maru G?kaku! Kihon J?h? Gijutsusha Shiken – 2,800 yen
Virtual Console
Mario Bros. (Famicom) – 500 yen
Gradius (Famicom) – 500 yen
Wii U
Virtual Console
Kirby no Kirakira Kids (Super Famicom) – 800 yen
Kirby Bowl (Kirby’s Dream Course, Super Famicom) – 800 yen
Hoshi no Kirby 3 (Kirby’s Dream Land 3, Super Famicom) – 800 yen
Video Content
Kirby and Mario videos
Maru G?kaku video
Shin Megami Tensei IV video
Resident Evil: Revelations video
According to the official Injustice: Gods Among Us Twitter account, downloadable content is coming to the Wii U version after all. DLC is expected to arrive this summer. That’s fairly surprising – to say the least – given recent statements from Warner Bros.
Here’s the tweet in full:
@secroner We expect DLC for the Wii U version of Injustice: Gods Among Us to be available this summer. Stay tuned for more details.
— InjusticeGame (@InjusticeGame) May 8, 2013
It’s nice to finally have a confirmation that the Wii U will be getting Injustice DLC, but you have to wonder why this content wasn’t out alongside the other versions. Hopefully these kinds of situations won’t crop up as often going forward…
Taking its place aside Lost Planet 3, Monster Hunter 4 is poised for a massive marketing push and support in the west as Capcom plans on having it and the aforementioned sci-fi shooter hold up the company into the coming fiscal year. We saw something vaguely similar happen with Monster Hunter Tri on the Wii which sold fairly well for what it was, but I’d wonder if the more “core” orientation of the 3DS will help out Monster Hunter 4 where the third couldn’t gain traction.