Concrete details on the new Japanese e-book service for the 3DS have emerged. For an overview as to what will be available, read on below.

– Dai Nippon Printing teaming up with Nintendo for the e-book reader
– Again, targeted for children
– Dai Nippon Printing believes that many grade-school children have a 3DS, making their service a good match
– Dai Nippon Printing hopes to expand their market with this new endeavor
– The company feels that Nintendo will guide them in the right direction with the Nintendo 3DS
– Downloadable software known as “hinto”
– Will be free to download
– Features a colorful design for the shop page
– Simple navigational system
– Service will offer novels for children, picture books, and various study material for certain fees
– Categorized according to the reader’s age and kanji reading level
– Can adjust font size
– Uses both of the 3DS’ screens
– Can be read horizontally
– Dai Nippon Printing’s product appeal for this upcoming 3DS software is that they will be providing services using devices that many already own, in the 3DS and 3DS XL, so that parents can rest assured and won’t need to worry about not owning tablets or smart phones.
– e-books will be priced between 700 yen and 2,000 yen
– Available this fall

The Wonderful 101 will be a long game – certainly longer than originally expected. Platinum Games recently said that the experience will take up to twenty hours to complete.
Its due to The Wonderful 101’s lengthy clear time and high amount of content that director Hideki Kamiya feels that DLC would unnecessary. On Twitter earlier today, Kamiya said that the team managed to put in everything it had hoped to.
He tweeted:
We put all we want to do in 101 so u don't need DLC, I think. RT @BagirovEmmanuel If W101 does well, would you be willing to do DLC for the
— ???? Hideki Kamiya (@PG_kamiya) July 7, 2013
Aksys has provided a slightly more specific release window for Hakuoki: Memories of the Shinsengumi. The 3DS game will be hitting North America sometime in September. We don’t have an exact date, but it should be out in roughly two months.
There’s pretty much nothing in that video except “Eggbsuters is returning on July 13th”, so you need not watch it. I just figured I’d toss it in with this post to flesh it out.
Six days!
There are a few more sales on the 3DS eShop that you should be aware of. In addition to Mighty Switch Force! and Devil Summoner: Soul Hackers, the following titles have been discounted:
3D Game Collection – $4.49 until July 14
3D MahJongg – $3.99 until July 14
Classic Games Overload: Card & Puzzle Edition – $14.99 until July 8
Gardenscapes – $5.99 until July 14
Murder on the Titanic – $3.99 until July 14
Toys for Bob, the creator of Activision’s Skylanders IP, worked on the series’ first two games. But this year, Vicarious Visions has been put in charge of Skylanders Swap Force’s main development.
So what’s Toys for Bob up to? They’re certainly alive and well, and the team is busy developing its “next awesome project” – so says a job posting for a concept character artist that we recently discovered.
It doesn’t give much insight as to what Toys for Bob is developing, but the listing does mention that the new employee should “Be able to create characters in cartoony style (not hyper-realistic)” while also being “well versed in human and animal anatomy”. The staffer will also be expected “to create enemy/non-player characters and weapons”.
SteamWorld Dig is only planned for the 3DS eShop currently. However, developer Image & Form is still considering a Wii U version of the game.
CEO Brjann Sigurgeirsson commented on the possibility of SteamWorld Dig for Wii U and the console overall in an interview with Nintendo Difference. Sigurgeirsson also said that the team has ideas that may be a better fit for the system rather than simply bringing SteamWorld Dig over to the Wii U.
“We are still considering SteamWorld Dig for Wii U, but I also think we have other ideas that suit the Wii U better. The Wii U is a very powerful console, but I think Nintendo has a hard time explaining to consumers who should buy it and why. It becomes a paradox: if not enough people buy the console, developers are not going to flock to it – which means that it takes longer for the console to establish itself.”