The latest Japanese hardware sales from Media Create are as follows:
Vita – 41,073
3DS LL – 40,924
3DS – 35,629
PS3 – 22,942
PSP – 12,690
Wii U – 11,398
Wii – 1,720
Xbox 360 – 610
For comparison’s sake, here are the hardware numbers from last week:
3DS LL – 47,985
Vita – 36,028
3DS – 21,454
PS3 – 20,676
PSP – 12,721
Wii U – 9,539
Wii – 1,323
Xbox 360 – 543
Nintendo is partially to thank for Shovel Knights’ Wii SKU. Developer Yacht Club Games told one fan at PAX East a few days ago that the Big N supplied the studio with a development kit out of good faith. Yacht Club had lots of praise for Nintendo’s new policy.
Shovel Knights is also planned for 3DS and PC. A release date hasn’t been announced.
EA and developer DICE won’t be putting Battlefield 4 on Wii U. The news is hardly surprising given how the game’s predecessor also skipped a release on the console.
Battlefield 4 is a cross-generation project though, meaning the Wii U should be able to handle the first-person shooter just fine. So why will the Wii U be missing out on the game?
Creative director Lars Gustavsson explained to VideoGamer:
“I think overall for me as creative director, number one is to deliver a really great game and experience. Sometimes, at least for us, it’s focus on what you do well and what you know well, and ensure that you deliver something good than trying a bit too much, stretching yourself too thin and risking it. I’d rather play it safe, deliver something really good and then look at the future and what could possibly be done than trying a bit too hard and [failing].”
This feature isn’t available overseas yet, but an update is coming soon. The functionality just launched in Japan today.
Q-Games founder Dylan Cuthbert spoke about the development of Star Fox during the GDC 2013 Indie Games Summit. Among other things, Cuthbert said that he believed Miyamoto’s original involvement was “removing what was cool” about his original concept.
Initially, the staff hoped to “to make a full 3D shooting game inspired by Starglider 2.” But Miyamoto eventually took charge, telling the team that “It’s going to be on rails, and it’s going to be fun and playable and a Nintendo game.”
You can find even more development quotes from Cuthbert after the break.