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Following the release of Mighty Switch Force! on the 3DS eShop, WayForward created a free update that brought along five new levels and other small changes. Could something similar happen with its console brother, Mighty Switch Force! Hyper Edition?

When asked about the possibility, Voldi Way said:

“You know it’s hard to say just yet. I mean we don’t have any plans, I should say that. Then again, we didn’t have any plans to add new levels for the first one. If it does well and people like it then yeah we’ll keep adding stuff.”

And WayForward level designer Chris Schroder added:

“We can keep on adding levels if you guys want.”

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Shigeru Miyamoto offered a great deal of input for the development of Paper Mario: Sticker Star. There were two specific aspects that he wanted the team to address: the game’s atmosphere and story.

Regarding the atmosphere, Miyamoto didn’t want things to stay the same. He didn’t want Paper Mario 3DS to be just another outing in the series.

Miyamoto was also down on adding many story elements. That could be due to feedback from Super Paper Mario. In a new Iwata Asks, Kensuke Tanabe revealed that Club Nintendo feedback from fans showed just a 1% liking for the Wii game’s story.

Iwata: Miyamoto-san really persevered with Paper Mario this time. Exactly what was he particular about?

Tanabe: Aside from wanting us to change the atmosphere a lot, there were two main things that Miyamoto-san said from the start of the project—”It’s fine without a story, so do we really need one?” and “As much as possible, complete it with only characters from the Super Mario world.

Iwata: That’s a difficult task. In some ways that would be the exact opposite direction from recent games in the series.

Tanabe: Yeah. With regard to the story, we did a survey over the Super Paper Mario game in Club Nintendo, and not even 1% said the story was interesting. A lot of people said that the Flip move for switching between the 3D and 2D dimensions was fun.

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