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EA has confirmed a number of additional details for Mass Effect 3 on Wii U, including a confirmation that BioWare isn’t working on the port. Instead, the company has brought in an unnamed third-party to work on the project. You can listen to a few more tidbits in the video above, which also includes off-screen footage.

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As much as we appreciate the fact that EA is bringing Madden NFL to the Wii U this year, there are some disappointing aspects about the game. It’s missing a number of features included in the PlayStation 3/Xbox 360 versions such as Madden Ultimate Team and Online Team Play, and it won’t be making use of the new Infinity Engine.

Producer Yuri Bialoskursky commented on the decision to leave out the engine in an interview with ESPN:

Shifting World has been out in North American for a few months now, but it still hasn’t come out in Europe. That’ll be changing very soon.

The game is about a month away from hitting European store shelves. Rising Star Games has confirmed that Shifting World will be available in September. No specific date yet, but we should be getting that information soon.

Source: Rising Star Games PR

Square Enix’s Gyrozetter 3DS game, announced late last year and detailed a few months back, is scheduled to hit Japan this spring.

The company’s Gyrozetter arcade title made use of Unreal Engine 3. As you would expect, the 3DS game won’t.

Gyrozetter 3DS is a completely original RPG, and it won’t have many ties to the arcade version. Producer Ryutaro Ichimura says development is progressing well.

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Atlus has updated the Shin Megami Tensei IV teaser website once again today. The page now features a change in music and a message from art director Eiji Ishida.

You can visit the official Shin Megami Tensei IV site here.

Coming off of the Wii’s full unveiling in 2006, developers and consumers alike maintained a great deal of skepticism about the console. You could argue that the Wii U is now finding itself in a similar position.

Even so, ZombiU producer Guillaume Brunier believes that the new system could end up being more popular than its predecessor. Brunier pointed to the GamePad’s touchscreen as one factor that can help “get Wii U further than Wii got.”

Brunier said:

“When they released the Wii a few years ago, I don’t think developers–and Nintendo–anticipated how big it would become. I think this is going to be the case with the Wii U too. Touchscreen interfaces are so common to everyone right now, that having this as part of a gaming platform is really going to get Wii U further than Wii got.”

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