Nintendo previously announced that Pokemon Black/White 2 would be available in North America Europe this fall. Today, the company has shared a final release date.
Pokemon Black/White 2 launches in the US on October 7 in North America and October 12 in Europe. The eShop app Pokemon Dream Radar will be up for download on the same day.
The official North American announcement has been posted below.
So, for all of you all mad because I didn’t really talk about ‘Bomb Monkey’ in my “review”, here’s some cool gameplay footage of it I took. I’m really bad at it and I’m sorry, but you can definitely get the gist and whether or not it’s your type of game. Also I apologize for the ads. I know they suck, but they help the site stay not-broken.
~Austin
Game: Bomb Monkey
System: 3DS (eShop)
Developer: Renegade Kid
Release Date: June 27, 2012
Price: $5.00
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It’s games like ‘Bomb Monkey’ that make me wish there wasn’t so much pressure to add a numbered score to game reviews. Admittedly, I hold none of this pressure myself because I have nothing to lose by doing things differently, but in general you’ll see a game like this come along and it’s going to score 6s, 7s, and a few 8s. Maybe even a 9 or two if it’s lucky. You can tell this just by looking at it for three seconds, or from hearing someone describe it.
It’s destined to these scores of “decent-but-not-great” not by value of its production or design, but by virtue of the fact that it’s a casual puzzle game. Like Mario Party or Just Dance, its score doesn’t stand among others in its genre, but rather among those like Zelda or Skyrim; games so grand in scope and lengthy in execution that they deserve the highest industry praises.
‘Bomb Monkey’ neither tries nor needs to be like this. It’s a puzzle game whose objective is simple and if it were anything else would be a worse game for it. Does this mean it’s fair to bound it to scores below 8 or 9? Just because it’s a different kind of game? Should I rate it a 7.5? 7? 6.5? Some might say yes, because it’s not as good as Zelda. Some would say no, because it’s not as good nor worse than Zelda- it’s merely different.
Nintendo has gone into detail as to what has changed between the original 3DS and the 3DS XL.
There have been some reports through initial hands-on that the 3D effect has improved. While that could be possible, it’s likely related to the larger screen size. Nintendo says that the screens are made of the same materials as the original 3DS.
Continuing on with the screen theme, IGN reports that the 3DS XL hasn’t been adjusted to accommodate the 90% display increase.
The 3DS XL’s sound speaker design has changed, but it isn’t related to improved technology. A Nintendo spokesperson said that “the speaker function of the XL is the same quality level as the 3DS’s.”
Aside from the Circle Pad, XL features input adjustments. The d-pad as well as the shoulder and face buttons are now “slightly bigger than the 3DS buttons.”
The latest Famitsu scans cover the 3DS XL, Assassin’s Creed 3, Nintendo at E3 (Pikmin 3), and Culdcept 3DS.
Later this year, Nintendo will release a new version of the Circle Pad Pro that is compatible with the 3DS XL. There’s no date yet, but it should be available in Japan before the end of 2012. I imagine that the accessory will hit store shelves in North America and Europe sometime within the next six months.