The latest Japanese hardware sales from Media Create are as follows:
3DSLL – 35,206
3DS – 26,176
PSP – 14,921
PS3 – 11,440
Vita – 9,295
Wii – 5,742
PS2 – 1,014
Xbox 360 – 748
DSi LL – 516
DSi – 504
For comparison’s sake, here are the hardware numbers from last week:
3DSLL – 35,870
3DS – 25,033
PS3 – 13,903
Vita – 10,858
PSP – 9,069
Wii – 6,019
PS2 – 1,120
Xbox 360 – 739
DSi LL – 602
DSi – 471
An Additional 29 Games Are Planned Through the End of March
REDMOND, Wash.–(BUSINESS WIRE)– Nintendo is unleashing the largest launch-day video game lineup in its history for its new Wii U™ home console. When Wii U launches in the Americas on Nov. 18, 23 games from Nintendo and its third-party publishing partners will be ready to play as well. These include Nintendo-published games like Nintendo Land™, New Super Mario Bros.™ U, SiNG PARTY™ and NINJA GAIDEN™ 3: Razor’s Edge, as well as third-party powerhouses like ZombiU™ from Ubisoft, Call of Duty®: Black Ops II from Activision Publishing, Inc., Disney Epic Mickey 2: The Power of Two from Disney Interactive, EA SPORTS™ FIFA Soccer 13 from Electronic Arts and Scribblenauts™ Unlimited from Warner Bros. Interactive Entertainment.
“We’re making sure that Wii U owners will have great games to play from the moment they open the box, and that a steady stream of fun new games is always on the way,” said Reggie Fils-Aime, Nintendo of America’s president and COO. “We have something for everyone, from new franchises to creative new approaches to familiar favorites.”

How to fix 2D Mario games, Sony versus the Wii U, Wii U’s (non)existent achievement system– PLUS our top five games that would make utterly horrible movies (and who we would cast in them!).
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At one point during the podcast, Jack said (in reference to New Super Mario Bros. Wii) that he “could have just found” a secret I was talking about, but he just didn’t WANT to. I challenged him to try finding it after the show and he agreed to give it a shot.
He was unable to locate it.
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What we played: Laura, Jack, and Austin -{3:55}-
News: Reasons to buy ZombiU, Wii U processor power, Platinum Games responds to criticism, more -{8:05}-
Discussion 1: How to “fix” 2D Mario -{25:00}-
Discussion 2: PS3+Vita can do everything the Wii U can do? (Thanks to Osobari for some insight on this!) -{37:03}-
Discussion 3: Achievements on Wii U? (Thanks to Alex for the idea!) -{43:12}-
Complaint Corner: Wii U Launch Games, People Thinking the SNES is Better Than N64, more -{45:15}-
Guess the Game With the Media I Give You: Image here. Play along at the time specified! -{49:15}-
Top Ten List: Our top 5 games that would translate into really terrible movies. -{54:09}-
When Reggie comes on for short interview segments rather than the whole show, there usually aren’t a ton of interesting revelations. Still, his appearances are always a good time, so be sure to watch GT.TV later this week!
In the past few Mario titles, veteran gamers have been able to obtain large amounts of 1-ups without much effort. That’s in contrast to some of the earlier entries in the franchise. Aside from performing certain tricks in levels, it wasn’t as easy to acquire a large stack of lives.
Game Informer brought up the possibly that 1-ups may have become devalued as a prize over the years while speaking with Takashi Tezuka.
When asked if this was the case, Tezuka responded by noting how it’s tough trying to find the right amount of 1-ups to have to each Mario title. Ultimately though, Nintendo hopes that more players will complete the experience until the very end, so there have been “an increased number of these items.” Tezuka also mentioned that players looking for more of a challenge could try out other modes, perhaps referring to the inclusion of Boost Rush in New Super Mario Bros. U.
“That’s a difficult balancing question for us. I think that those who are experienced Mario players might feel that there are a lot of 1-ups or power-ups or items that help them out. Others, who are maybe not as experienced, would really need that number to be able to progress through the game. The question becomes, ‘Who do we balance the game for? Who do we make this for?’ One of our goals is to increase the number of people who play a Mario title through to the end. With that being one of our goals, we have an increased number of these items. That being said, for players who need more of a challenge or who are looking for some variation, we have included other modes that will allow for them to get that sort of gaming fix. I think we have created something that has a wide range of features that a very wide range of players will be able to enjoy.”