Mega Man has been experiencing a downward spiral over the past few years. There was the cancelled Mega Man Legends project, and also the canned Mega Man Universe project.
Capcom USA’s senior vice-president Christian Svensson has offered his own thoughts as to why the IP has been experiencing issues.
While not representative of Capcom’s thoughts overall, Svensson feels that there have been “too many competing splinter sub-brands within it.”
Svensson said the following when asked about a possible Mega Man reboot:
“I (and probably I alone so please don’t ascribe said belief to ‘Capcom’) think one of the problems MM has had as a brand is that we’ve had too many competing splinter sub-brands within it. I’m not sure starting yet another is the way to get the franchise as a whole back on track more than creating greater brand confusion but we’ll take it under advisement.”

Man, this sort of thing gets on my nerves sometimes! The 3DS rhythm/music game “Rhythm Thief and the Emperor’s Treasure” is getting an iOS port, and- despite charging at least $30 if you buy it on 3DS- users will pay a measly nothing dollars and nothing cents. It’ll be one of those games that’s free to play, but charges you for things like costumes and songs and whatnot, but I’d reckon that even if you bought a multitude of extras, you wouldn’t come anywhere NEAR the price tag of the 3DS version.
Here’s a question for you: Why don’t they make it for iOS, charge $30 there, and then give it to 3DS owners for free!?
Of course we all know why. But it’s still frustrating.
It’s hard to discern whether he’s saying that he likes working with Nintendo or what (a lot of people are phrasing it in a way that I don’t think is totally true…), but he is saying that the team behind Tekken’s Tremendously Triumphant Tag Team Tournament Two (Tekken Tag Tournament 2) was able to add some silly details to the Wii U version of the game- such as the Super Mushroom powerup- because of their working with Nintendo. Here’s the quote:
“It is kind difficult to mention much because we are focusing on the Xbox 360 and the PS3 versions as the PR focus. But we can say this – because we are collaborating with Nintendo we really wanted to create features like [the Mega Mushroom] that are only possible because we are collaborating with Nintendo. That’s just one example and we hope that everyone will be looking forward to the other things we have to show.” – Tekken Tag Tournemtn 2 Producer, Katsuhiro Harada
It sort of sounds like he might be hinting at the fact that there are more little bits of Nintendo-y goodness in the game, but I doubt we’ll learn about them until closer to the launch of the game and console.

The image above could be the boxart for Tank! Tank! Tank!. Amazon added it to the game’s page, but Namco Bandai hasn’t officially confirmed that it’s the final photo.
On August 10, the Eternal Darkness trademark received a fourth extension. And on August 15, the Wave Race trademark was renewed.
Neither of these updates probably mean much, but it’s a smart idea to keep track of these things. You never know what Nintendo has up its sleeves.