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Despite what we had heard initially, Kaio: King of Pirates wasn’t playable at Jump Festa 2013 this past weekend. While there wasn’t a playable demo, Marvelous AQL did showcase the game. The company confirmed a manga adaptation for 2013 as well as planned anime.

A first scan also popped up online a few days back as well. Maybe this is the start of Marvelous AQL’s showing of the game.

Much like Senran Kagura, Marvelous AQL has plans to turn Kaio: King of Pirates into a multimedia franchise. In addition to the 3DS game led by Keiji Inafune, there are plans for a manga and anime adaptation.

Japanese V-Jump readers can expect the first manga next year. Marvelous AQL hasn’t confirmed when the anime will air as of now.

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As a show that has been running for over 600 episodes, it makes sense that the Pokemon anime series would have its fair share of Christmas specials, but this time around I only want to focus on the show’s first Christmas special. Holiday Hi-Jynx (I appreciate the restraint in not calling it “Jynx-le Bells”) aired fairly early in the series’ run —early enough for the episode to actually be broadcast.

Like many indie studios, Little Inferno developer Tomorrow Corporation is interested in working on the Wii U in the future.

Tomorrow Corp’s Kyle Gray said in a recent interview:

“We’re definitely interested in working on the Wii U again, but that really depends on the next game itself. It’s going to be pretty difficult to top the weirdness of Little Inferno, but we’re all excited to see what’s next!”

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Japan has been getting classic Mega Man 3DS eShop titles on a regular basis. That hasn’t been the same in North America, but Capcom finally confirmed that the NES title will arrive starting on December 27 and throughout 2013.

Capcom senior community manager Brett Elston was recently about the hurdles in releasing the Mega Man games on the North American eShop. Ultimately, the delay came about since Capcom wanted to have the retro titles lined up for Mega Man’s 25th anniversary.

“Now that we’ve announced the release date of these titles (starting with MM1 on 12/27), we’ll come clean and say most of those ‘hurdles’ were getting everything lined up for the anniversary period. We wanted to have MM1 arrive as close to 12/17 as possible, which required close coordination with Nintendo.”

Elston also commented on whether he believes Mega Man could still find a home at retail. He noted that it is “entirely possible we’ll find an idea or concept that warrants a full disc release, but for the immediate future, digital feels like the right way to experience Mega Man.”

“It’s entirely possible we’ll find an idea or concept that warrants a full disc release, but for the immediate future, digital feels like the right way to experience Mega Man. What form it takes, and which platform(s) it appears on, would need to suit the game and the intended audience. That said, the perceived quality of a digital title should be quite strong these days; just because something arrives via download and not in a box doesn’t mean it’s ‘lesser’ in some way.”

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This may come in handy for those who’ll be setting up their Wii U on Christmas…

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