Well, I think we can say for sure now that the European 3DS XL is in the hands of the press. Here’s another unboxing video for you:
Final Fantasy Versus XIII still hasn’t been released, yet one of the game’s songs managed to find its way into Theatrhythm Final Fantasy. In a new interview, producer Ichiro Hazama explained how the piece found ended up in the music title as downloadable content.
Head past the break for Hazama’s commentary on this topic as well as why some games in the Final Fantasy series weren’t represented in Theatrhythm, how the title’s concept evolved, and thoughts about other Square Enix IPs that could take the musical route in the future.
Namco Bandai’s “All Star Battle” site has been updated to reflect the new countdown. Just two days remain until the project is officially unveiled.
The site also contains a few more images. You can see the updated look above or at the countdown page here.
Thanks to 4Him for the tip.
There’s a pretty strong Donkey Kong reference in there… Neat commercial, don’t you think?
Goodbye Galaxy Games’ next DSiWare title, Ace Mathician, has received a final release date. CIRCLE Entertainment will publish the DSiWare download on July 12. No word yet on pricing, but it’ll probably be set somewhere in the neighborhood of $4.99 / 500 points.
Nintendo Power has released a public preview of this month’s magazine. Titles featured include New Super Mario Bros. 2, Mighty Switch Force HD, Adventure Time: Hey Ice King! Why’d you steal our garbage?!, and an article about the classic games from 1987.
The issue arrives on newsstands on June 10 and has already started to reach subscribers.
Nintendo Power has published the first images from “Adventure Time: Hey Ice King! Why’d you steal our garbage?!”. A couple of screenshots and two pieces of art can be found above.
According to WayForward, the Adventure Time 3DS/DS project will contain adventure gameplay. The studio considered making it a puzzle-platformer or brawler, but thought that it wouldn’t be true to the show’s title.
WayForward designer Matt Bozon said the team “decided that something like Zelda 2: The Adventure of Link was the common ground.”
He added:
“Because of this our top-view areas focus on quests and exploration, and the side view combines combat with platforming.”
More information can be found in the July 2012 issue of Nintendo Power.