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5th Cell CEO Jeremiah Slaczka says the Wii U is “definitely more powerful than Xbox 360 and PlayStation 3.” Slaczka’s team is currently working on Scribblenauts Unlimited for the upcoming console.

When asked for his impressions of the Wii U hardware, Slaczka stated:

“(The Wii U is) definitely more powerful than Xbox 360 and PlayStation 3. It’s kind of frustrating to see the rumours and speculation of people going back and forth saying it’s weaker or more powerful. It’s definitely more powerful.”

Slaczka noted that his studio was “one of the first developers to see the Wii U.” He also said that Scribblenauts Unlimited started off on Wii.

“I think we were one of the first developers to see the Wii U. Nintendo came to our studio and demoed it to us. A couple of weeks later Warner Bros. got to see it, and we said we should do this. This game was originally a Wii title but later moved to Wii U. It’s been about two years in development.”

Source

The official Project X Zone blog received another update today. It covered news concerning more character reveals and general gameplay details. A summary of the blog’s information can be found below.

– Still some unannounced ally characters
– Recent trailer hinted at this
– At the end of the video, it showed the words “and more….”
– This phrase was in reference to unannounced characters
– Can control a character fully when moving a character
– Not the type of strategy game where you don’t select a hexagon or square and the character moves there
– Character can dash by pressing “B”
– Two cut-in animations (one on both screens) happen during a support attack
– Main team appears on one screen
– Support team appears on the other screen
– Only one team will actually speak during these pair attacks
– The team that speaks will be shown on the top screen

Source 1, Source 2

Thanks to 4Him for the tip.

Dragon Quest X commercial

Posted 12 years ago by in Videos, Wii | 0 comments

Onitore details

Posted 12 years ago by in 3DS, News | 0 comments

Onitore is just about ready for its Japanese launch. Nintendo has been promoting the software through asset updates, and today it detailed the title’s exercises and modes.

The new information is as follows:

– Game focuses on “Working Memory”
– Train through exercises such as “Demon Math”
– This exercise is based off a problem type called “n-back”
– Iwata highlighted it during Nintendo Direct
– Demon Mouse: Remember the panel the mouse has hidden behind
– Demon Speed Reading: Read a passage aloud while trying to commit a portion of the passage to memory
– Demon Symbol: Remember the given symbol and select it from three options
– Demon Block: Remember the position of flashing blocks in order
– All Demon Training exercises last five minutes
– Can only play one of each training type per day
– Demon Training Support, Brain Training, and Relax modes included
– Support: speed up your Working Memory
– Brain Training: six new brain exercises and three more from past Brain Ages
– Relax: Rest your brain through mini-games including “Cell Explosion” and “Bacteria Eradication”
– Game data supports up to four players
– Compare rankings with other players
– StreetPass support lets you trade your opinion of the game and your play data

Source

Tekken Director Katsuhiro Harada tackled a number of topics in a new interview with Nintendo Gamer. He was asked about Wii U development, the possibility of Tekken X Street Fighter on the console, and the next Smash Bros.

Harada’s comments can be found below.

Looks like today’s the big New Super Mario Bros 2. blowout…

A few years back, Toki Tori-maker Two Tribes brought the puzzle game “RUSH” to WiiWare. While some fans may have forgotten about it, the IP could reappear on the Wii U.

Okay, that’s not even close to being confirmed. Two Tribes is thinking about the possibility, however.

The company wrote on Twitter earlier today:

“Think along: if we were to bring RUSH to Wii U, how would the controls work? So many options!”

Source


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