
The official website for Project Cars features an image with the Wii U logo. I suppose we can take this as a confirmation that the game will be coming to Nintendo’s new console.
Project Cars is also slated for release on the PlayStation 3, Xbox 360, and PC in 2013. Slightly Mad Studio, the developer behind the title, previously worked on Need for Speed: Shift and Shift 2: Unleashed.
Thanks to Zee G for the tip!
An anonymous tipster speaking with The Sonic Stadium claims that Sumo Digital is developing a new Sonic & SEGA All-Stars Racing game for Wii U, 3DS, and Vita.
This is the second Sonic-related project rumored to be in the works for Wii U. TSSZ News reported last year that SEGA would be bringing Sonic Dimensions to the new console.
A Sumo employee supposedly said the following about the new Sonic & SEGA All-Stars Racing title:
“Now working on another title for Sega on 3DS, VITA and WiiU. [The] title we are working on is top secret but the last game we did for them was Sonic And Sega All-Star Racing, so the logical conclusion would be… ”
The Sonic Stadium states they have verified the legitamacy of the discussion and the Sumo Digital source.
One would think that this project would have to be Sonic & SEGA All-Stars Racing 2. The Sumo staffer apparently said that the company won’t be doing any further work on the first game, so a remixed version of the original specifically made for Wii U, 3DS, and Vita is unlikely.
It seems that Square Enix may have a new Final Fantasy game in the works. NeoGAF member “miladesn” has found a U.S. and European trademark for a mystery title called “Final Fantasy Dimensions”. The name was filed on January 16.
Interestingly, Square Enix has also acquired a website for “Final Fantasy Dimensions”. A quick lookup of the domain reveals that Square Enix owns FinalFantasyDimensions.com.
Unless this is some sort of name for an upcoming Final Fantasy localization, it appears that Square Enix has something new in store for the series.
It was nearly eight months ago now I first got to sit down- on a bench outside of the Electronic Entertainment Expo (E3), no less- and play Renegade Kid’s upcoming 2D/3D platformer, Maximillion and the Rise of the Mutant Mudds. There wasn’t a fancy playing station, there weren’t any giant LED screens, and not a single booth babe could be seen; in layman’s terms, all of the flash and glamour of E3 was left indoors with the big budget games, alongside the bells and whistles we’ve come to expect from them. When I played Mudds, the only thing that could force me into enjoyment was the game itself, and much to my delight, it was every bit as fun as I had hoped.
Which is really quite good because believe me, there really isn’t anything more awkward and difficult than telling a developer to his or her face that you don’t like their game.
Fast forward to now, and the game is finally nearing its release date (January 26th, for those unaware!), garnering some much-needed media attention to drum up the hype required for it to sell. Being the good gaming “journalist” I am, I figured it was time for me to do my part, so I sat down with Renegade Kid CEO and co-founder Jools Watsham and forced him to answer some questions in return for my services of marketing his game. Because we at NintendoEverything are nothing but a bunch of sellouts who make absolutely no money. Hit the break for the interview…
Is it just me, or are some of the sound effects very odd?