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This information comes from Shigeru Miyamoto…

“As we have been working on the Wii U hardware I have been thinking that it is the perfect system for Pikmin, so we are going to make it on that. Because we have been working on Pikmin on Wii for a while, maybe it won’t take too long for it to be finished.”

I could see Pikmin Wii U being a launch title at this point. Even though it wouldn’t be a system-seller like Mario, it’d be nice to finally see the plant creatures return and get some time in the spotlight. Besides, it’s been way too long since Pikmin 2 was released.

Source

Confirmed:

  • Pikmin 3
  • Smash Bros.
  • Lego City Stories
  • Darksiders II
  • Ninja Gaiden: Razor’s Edge
  • Batman: Arkham City
  • New Ubisoft FPS IP
  • New Ubisoft multi-sports family IP
  • Ghost Recon Online
  • Assassin’s Creed
  • Rabbids

Probables:

  • Aliens: Colonial Marines (showreel – prototyped, considered)
  • Dirt (showreel)
  • Metro Last Light (showreel)
  • Tekken (showreel)
  • FIFA
  • Battlefield
  • Madden NFL

Possibles:

  • BioShock (Ken Levine was a talking head on video at Nintendo conference)
  • Zelda HD (one of the demos)
  • New Super Mario Bros. Mii (one of the demos)

Demos:

  • Chase Mii
  • Shield Pose
  • Zelda HD
  • New Super Mario Bros. Mii
  • Battle Mii

Source

Even though Nintendo’s conference is over, E3 hasn’t ended. In fact, it’s just begun! Expect a ton of additional news as well as previews and who knows what else throughout the day. Also, Nintendo is hosting a second roundtable later tonight for the Wii U, so you might want to tune in for that! It’ll kick off at 5:30 PM PDT / 8:30 PM EDT assuming it starts on time.

*Note- this feature article was not written by me. I did not write this. This is not from me. It was written by somebody else. It was written by Jack from GamingEverything.

Day One at E3

After arriving at the Los Angeles Convention Center in downtown LA with Laura via bus, Austin, Laura, and I walked into a gigantic line, which we presumed to be the line to determine your place in line for the major company’s demo booths. Since waiting in line is a bit less fun than eating, we decided to check out the media hospitality room to grab some free grub. Unfortunately, we were greeted with another line, and after a thirty minute wait while chatting and taking photos with a cool dude from XboxPulse.com, we received some filling chicken sandwich meals.

Once we got done stuffing ourselves with free food, we hopped on over to the enormous West Hall to see all that Nintendo had to offer. Austin was the only one of us who got to see the Nintendo press conference in person (or at all, for that matter), and since I had been busy getting to the convention center earlier that morning, I had only heard secondhand reports of the goings-on in the Nokia Theater at that point. I was very excited to see the new system in person, to demo all of the announced 3DS games, and hopefully to put my Skyward Sword fears to rest. Once again however, there was a monstrous line waiting for us, so monstrous that we were unable to get hands-on with the freshly christened ‘WiiU’ that day (you’ll be able to see the six hour line in all its glory in That One Show: Episode 17).


Remakes and rehashes are becoming ridiculously popular these days, and I can only assume it’s for the simple reason that they’re cheaper to produce than creating a whole game from scratch, and they have a higher chance of success than their more original counterparts. That being said, remaking an old classic isn’t always a bad thing, but you really have to be careful with how you portray it.

I don’t know what that title means, but Mario Kart 64, when I was a kid, seemed like a bit of a magical venture. The courses, music, and multiplayer functionality were just too good to be true at the time, but as I grew older I began to appreciate more the subtleties with which the games were created; from drifting and drafting, to the distribution of items and item effects. When I sat down (errr.. I think I was technically standing up) with Mario Kart 3D today, 19 years after the original released for the SNES, I came to a very happy conclusion: It’s mostly more of the same, but that’s definitely a good thing.

I was waiting in line to try out Nintendo’s new Skyward Sword demo when one of the gazillion representatives who seemed almost entirely uninterested in video games (I give them credit for pretending, though) walked up to me with a DSi XL and a game that I had heard very few things about. It was Kirby: Mass Attack, the incredibly interesting and intriguing side-scrolling RTS made for the old school DS that I had avoided playing like the plague for two reasons:

Rayman Origins footage

Posted 13 years ago by in Videos, Wii | 1 Comment

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