Activision delivered on their promise to bring the first Spider-Man: Edge of Time details to WonderCon. A bunch of information (see below) was shared at the Spider-Man panel, as well as the first trailer. The video is not yet available, but we’ll be sure to post it as soon as it’s released.
– Josh Keaton is the voice of the Amazing Spider-Man in Edge of Time
– Peter David working on the story
– Team started working on Edge of Time before Shattered Dimensions shipped
– Dev. team took fan feedback from Shattered Dimensions into account
– Stars Spider-Man 2099 and Amazing Spider-Man
– Releasing this fall
– Connected timeline
– Scientist from 2099 travels back in time, looking to destroy Spider-Man
– Contains cause/effect gameplay
– The actions you perform affect things
– Platforms have yet to be announced
– Peter David has been working with Beenox on the game
– Not a sequel to Shattered Dimensions
– Team has really worked on the combat
– Elements from Shattered Dimensions will be brought over, seeing enhancements
– Chris Barnes is the voice of Spider-Man 2099
– Story is very character driven
– Amazing Spider-Man and Spider-Man 2099 don’t get along very well in the beginning
– The stories unfold at the same time
– Trailer/screenshots soon
Thanks to Jake for the tip!
Stop.
Stop right where you are.
Don’t even think about saying the word “Parallax” or the word “Barrier” and then think you’re some kind of “smart guy” who knows how this sh*t works. Why? Because you don’t. No one does.
Think about it: Do you actually understand how the so called “parallax barriers” make sense? Why does your left eye automatically see the left image, and your right eye the right image? Why don’t you see both images then, when you close one eye?
You’re beginning to doubt yourself, aren’t you? I can feel it growing within your soul, and it troubles me. But that’s why I’m here. You see, after years of painstaking research into the 3DS hardware structure and development process, I’ve found no evidence that Nintendo has ever used something called a “parallax barrier” in their development of the device. Neither have I found (through the taking apart of my 3DS system) any evidence of any “barrier” on the top screen. This leads me to only one possible conclusion: Nintendo is lying to us.
Lucky for you, I am a man of truth and honor, and it is my civil duty to uncover this conspiracy and put right that which Nintendo has done wrong. That being said, even I am not perfect, and while I’ve made much progress, I’ve only been able to narrow the 3DS “technology” down to three possible scenarios.