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PSP – 21,662
Wii – 20,588
PS3 – 17,676
DSi LL – 11,138
DSi – 10,172

Xbox 360 – 3,225
DS Lite – 3,108
PS2 – 1,291
PSP go – 718

For comparison’s sake, here are the numbers from last week.

PSP – 23,588
PS3 – 18,951
Wii – 18,818
DSi LL – 10,737
DSi – 8,219

Xbox 360 – 3,258
DS Lite – 1,743
PS2 – 1,316
PSP go – 1,026

Had enough of Miyamoto yet? I hope not! IGN has conducted a massive interview with him, which you can check out below.

Miyamoto on the Vitality Sensor’s absence…

“It’s actually progressing quite well. We could have shown it here at E3 if we wanted to, but the environment here isn’t really suited to that game. E3 is pretty exciting, and that’s a device that’s all about relaxation. So it’s just wasn’t the best time or place to show that game. But it is ready, so we’ll probably find another place that’s more suitable to announce it. But I’m not directly involved in that project.”

We posted a snippet of this interview in a previous post, but you can watch the complete video below!

Source

SQUARE ENIX ANNOUNCES A NEW PROJECT IN THE CHOCOBO SERIES, CHOCOBO RACING 3D EXCLUSIVELY FOR NINTENDO 3DS

LOS ANGELES (June 15, 2010) – Square Enix, Co., Ltd., (Square Enix) announced today CHOCOBO RACING® 3D (tentative title) for the new Nintendo 3DSTM.

CHOCOBO RACING® 3D (tentative title) will feature familiar characters from the acclaimed FINAL FANTASY® and CHOCOBO® franchises in 3D. The game will feature exhilarating, speedy racing that can only be experienced through 3D.

Additional details will be announced at a later date.

The 3DS E3 stampede

Posted 13 years ago by in 3DS, Videos | 0 comments

Nintendo revealed earlier this week that a ton of games based on classic franchises are in the works for the 3DS. One title that was conspicuously missing, however, was the announcement of an original Mario platforming adventure. Fortunately, Shigeru Miyamoto assured fans in a recent interview that there are plans to bring a main Mario title to the 3DS other than Paper Mario.

“We could’ve very easily done just a quick Mario-based tech demo that would show something like that, but one of the things that I’m always concerned about is showing a Mario gameto people before it’s ready to be shown. So that’s why we held back this time. But now that Super Mario Galaxy 2 is done, we’ll be able to go hard at work on a new Mario game for Nintendo 3DS. So you can expect to see a Mario game at some point, but you’ll just have to wait a little bit longer.”

The only question is, what type of game will it be? Another New Super Mario Bros.? Or something similar to Super Mario 64 DS?

Alright, Mr. Spielberg…Time to get to work on Boom Blox 3DS!

Source

“If there will be a Kingdom Hearts 3 in the future, it will probably be on a console platform, but the thing is that there is the idea and desire to create Kingdom Hearts 3, but the opportunity has not come yet. I’m under pressure from fans, from Disney, and from the internal Square Enix team as well, because they’re all awaiting Kingdom Hearts 3. So I’m aware of it, and I don’t hide my desire for one day creating a Kingdom Hearts 3 in the future.” – Tetsuya Nomura

I don’t even know how Square Enix has time to work on all of these Kingdom Hearts titles! 358/2 Days was released in North America a few months ago as did Birth by Sleep in Japan (and it’s coming here in a few months with added content), and now Nomura is busy with Re:coded and 3D. Perhaps after those two titles are complete, Nomura can concentrate on Kingdom Hearts 3.

Source

Retro on how they moved from Metroid Prime to Donkey Kong…

“We’ve been working on this project since April 2008. Prior to that, we were working on experiments for our next project. And as I’m sure you’re aware, we had some staff leave, which made us question whether or not the projects we were working on — these experiments — were in our best interest at the time. So Mr. Tanabe and Mr. Miyamoto were discussing Donkey Kong Country, and asking “is there a developer around that can do it justice?” And we had just had this issue with the shift in personnel and we were open, so they approached us and asked us if we’d be interested. We couldn’t say yes fast enough. That’s kind of how it fell into our laps. Actually, it was Fate” which was the code word for this game since then.”

Tanabe on whether it was always planned to return to Donkey Kong Country in a 2D side-scrolling environment…

Tanabe: “From the very beginning, the whole idea was to make a brand-new Donkey Kong Country game — maintaining that, and fitting into the core of what makes the series great. And one of the things we wanted to do was to make sure the game stayed as a 2D adventure. But, of course, we did decide to take all of the backgrounds and the characters and fully render them in polygons.

Retro: “Yeah, it wasn’t really an issue of first-person or 3D. It was really finding the right developer, I think. And our approach was that this has to pay homage to the original franchise. When you grab the controller, you have to know that you’re playing DKC. But what can be bring to it, creatively, to make it new and fresh? That was more the perspective. It was always going to be a 2.5D, side-scroller homage to DKC, to stay true to that feeling. Our mission was, what do we do to incorporate a new approach? New features and what have you, to really be true to the fanbase.”


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