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01. / 01. [PSP] God Eater: Burst (Bandai Namco) – 61.834 / 324.984 (-77%)
02. / 03. [WII] Super Mario Collection: Special Pack (Nintendo) – 56.848 / 484.088 (-52%)
03. / 04. [NDS] Pokemon Black / White (Pokemon Co.) – 56.719 / 4.368.717 (-17%)

04. / 02. [PS3] World Soccer Winning Eleven 2011 (Konami) – 55.809 / 271.066 (-74%)
05. / 00. [PS3] Fallout: New Vegas (Bethesda Softworks) – 37.249 / NEW
06. / 00. [NDS] Radiant Historia (Atlus Co.) – 32.807 / NEW
07. / 00. [360] Fallout: New Vegas (Bethesda Softworks) – 24.146 / NEW
08. / 06. [WII] Kirby’s Epic Yarn (Nintendo) – 20.712 / 173.882 (-18%)
09. / 10. [WII] Wii Party (Nintendo) – 17.788 / 1.173.753 (+3%)

Bee Gees six pack coming to Rock Band
The legendary B.B. King and Procol Harum make Rock Band Debut
Cambridge, Mass. – Nov. 12, 2010 – Harmonix and MTV Games today announced that six of the Bee Gees’ greatest hits, including one track with Pro Guitar and Pro Bass, as well as singles from B.B. King and Procol Harum, will be available Nov. 16 in the Rock Band 3 Music Store of downloadable content for the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system and WiiTM.

Rock Band provides the deepest and best selection of artists, songs and albums through the Rock Band music platform, which features more than 800 artists and more than 2,000* tracks via disc and download purchase (complete list of tracks at www.rockband.com/songs). Rock Band’s gigantic music library dwarfs that of any other rhythm video game on the market. To date, more than 75 million songs have been sold through the Rock Band Music Store since its launch Nov. 20, 2007.

Rock Band DLC Additions for Xbox 360, PlayStation 3 system and Wii

Last year, Game Informer chose the top 200 video games of all time. This time around, the magazine published another list featuring the “Top 30 Characters Who Defined a Decade.” Nintendo fans will notice a few familiar characters such as Professor Layton and Phoenix Wright. You can check out the full list below, as well as cover art for the different editions of the magazine.

Glados (Portal)
John Marston (Red Dead Redemption)
Nathan Drake (Uncharted)
Master Chief (Halo)
Niko Bellic (Grand Theft Auto 4)
Alyx Vance (Half Life 2)
Kratos (God of War)
Andrew Ryan (BioShock)
Loghain Mac Tir (Dragon Age Origins)
Ezio Auditore da Firenze (Assassin’s Creed 2)
Ethan Mars (Heavy Rain)
Commander Shepard (Mass Effect)
Captain Price (Call of Duty)
Jimmy Hopkins (Bully)
HK-47 (Star Wars: Knights of the Old Republic)
Elena Fisher (Uncharted)
Illusive Man (Mass Effect 2)
Tommy Vercetti (Grand Theft Auto: Vice City)
The Boss (Metal Gear Solid 3)
Tim (Braid)
Auron (Final Fantasy X)
Razputin Aquato (Psychonauts)
Kaim Argonar (Lost Odyssey)
Jade (Beyond Good and Evil)
KOS-MOS (Xenosaga)
Professor Layton (Professor Layton)
Phoenix Wright (Phoenix Wright)

Wander (Shadow of the Colossus)
Bonnie MacFarlane (Red Dead Redemption)
King of All Cosmos (Katamari)

Thanks to Christian S for the tip!

Junction Point talks game length, choice mechanics, and the future of the series in our ‘Epic Mickey’ interview with them.

Last night, we posted up an interview regarding the upcoming game Okamiden for everyone to read, and tonight I’m excited to get back on the interview train with a game that is coming out a little sooner than that one! About a month ago I got an e-mail asking if I wanted to have an interview with some of the guys working on Epic Mickey, and I was ecstatic! Needless to say, I accepted right away, and posted up about it on the site for all of you to give us some questions!

Of course, being the fantastic readers you are, you gave us some things to ask about, and we sent em off. Well, now we’ve got our answers and we’re very excited to let you all read over them. There’s some pretty good info in here, so I encourage you to take a peek.

Mario Sports Mix video

Posted 14 years ago by in Videos, Wii | 3 Comments

I know some of you may consider the partial stage list a spoiler, so I’ll place it after the break!

“We believe that it could be, should be a million unit title. We’re not going to get there, not through the holiday. And we are doing a lot of thinking as to why. Because it’s a great game. The consumer reaction because of the quality has been strong. We’re doing a lot of thinking about why we didn’t get there. I think the marketing was strong, advertising was very good, the social media we did was very positive. [Other M is] getting close to half a million.”

Following the comments above, Reggie also discussed the reaction to the portrayal of Samus…

“First off, [I have] nothing but the greatest respect for the development team. Mr. Sakamoto [co-creator of Metoid] did a wonderful job. His partnership with us in promoting the game was stellar. Team Ninja [is] absolutely fabulous. I’m not going to sit here and criticize a style of the game, but have I read the same feedback that said, broadly, that the portrayal of Samus felt different than how the player in the past had internalized the character? I’ve heard and read the same feedback. Do I think it’s warranted or not? I’m not quite sure yet… I don’t yet believe that that is the driving factor to the performance of the game.”

Lastly, Reggie was asked if Metroid has a future…

“I certainly hope so. I’m a passionate fan of Samus and the Metroid series.”

Source

Ghosts ‘n Goblins – 800 points
Super Bonk – 800 points

Okamiden interview

Posted 14 years ago by in 3DS, DS, Features | 6 Comments

My experience with Okami is a somewhat odd story. Of course, I was aware of the title’s existence when Capcom was readying the game for the PlayStation 2. I knew it played like Zelda, and I knew that it had a unique art style. That was pretty much it, though. For one reason or another, I just wasn’t keeping much of an eye on it.

Fast forward about a year later, and we heard that Ready at Dawn was porting the game to Wii. I started to become a bit more interested in the title due to the the fan excitement surrounding the controls, but I still wasn’t completely sold. Following the game’s release on Wii, I decided I might as well take the plunge. After all, it would be just like Zelda, right?

And boy, was I floored. Immediately I was captured by the game’s incredible graphics and story. I felt that the characters were fascinating, the musical pieces were melodious, and the gameplay was indeed similar to Zelda, which I absolutely love. Sure, the two franchises aren’t exactly the same, but there are a number of gameplay similarities. I remember being quite disappointed when I finished Okami – I thought there’d be no possible way we would ever see a sequel. After all, Clover was gone, and the sales for both the PS2 and Wii versions were underwhelming.

Well, I was in for a shock once more when Famitsu finally unveiled Okamiden last year. My jaw almost hit the floor when I saw the first screenshots of the DS title – it looked remarkably comparable to Okami on the PS2/Wii. It feels odd that the title is already out in Japan – I almost can’t believe it’s real. Unfortunately, fans in North America and Europe will be forced to wait until March 2011 to get their hands on the game. It’s going to be long wait, but hopefully our interview we recently conducted with Capcom Product Marketing Manager Eric Monacelli will hold you over until then!


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