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The Last Story details

Posted 14 years ago by in News, Wii | 0 comments

– Game kicks off as Elza comes to Ruli Island with his mercenary group
– Duke Arganon (island head) gives them work
– Elza and his group thinks of this as a chance to push aside the uncertain life of the mercenary in favor of a more stable life as a respected knight
– Elza’s special power obtained in a cave nearby
– Ice spell can cause enemies to slip
– For online play, text shows different updates on the battle
– Will show things such as “Hiroshi defeated Maiko”
– Preset user comments

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The Last Story boxart

Posted 14 years ago by in News, Wii | 10 Comments

EDGE review scores

Posted 14 years ago by in News, Wii | 1 Comment

Rock Band 3 – 10
Fable 3 – 7
Need for Speed: Hot Pursuit – 9
Assassin’s Creed: Brotherhood – 8
Fallout: New Vegas 6
James Bond 007: Blood Stone – 5
GoldenEye 007 – 8
Create – 6

Majin and the Forsaken Kingdom – 7
Donkey Kong Country Returns – 7
Kirby’s Epic Yarn – 8

Dance Central – 8
Kinect Sports – 8
DJ Hero 2 – 8
Kinect Joy Ride – 5
Fighters Uncaged – 3
Kinect Adventures – 6
Kinectimals – 7
God of War: Ghost of Sparta – 8
Sonic Colors – 6
The Shoot – 5
The Fight – 3
Super Meat Boy – 8
No Heroes Allowed – 7

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The last game night we did was the one where we all played The Conduit and Ronin won a copy of Goldeneye 007, but this weekend we’ll be bringing it back into the house.

This upcoming Saturday, November 20th, the staff and readers from the site will gather up at 6PM CST (7PM EST, 4PM PST) to play a plethora of rounds of everyone’s (new) favorite game, Goldeneye 007!.

Now, I’m not going to lie, I don’t have the game yet, but I’ll be buying it on Saturday. I will say, however, that if there is an option to, we’re playing with health packs and not regenerating health. Sorry, CoD aficionados, regenerating health is lame. 😉

See you all on Saturday!

In an Iwata Asks column released today for Super Mario All-Stars, it was explained that the “Slider” and Bob-omb Battlefield songs from Super Mario 64 actually contain the same melodies. To be honest, it’s a bit difficult to detect, but the last few seconds of the video below should help you see the similarity. I wasn’t aware of this, so perhaps I’m somewhat oblivious!

Mahito Yokota: I’m a real game music fanatic. I love Mario music, and I think fans will like this selection, too.
Satoru Iwata: Can you give me a specific example?
Yokota: For example, “Slider” from Mario 64.
Iwata: Oh, that song! It certainly is catchy!
Yokota: I really like that song. I didn’t work for Nintendo when the N64 came out, but it’s a dear song to me. I had my wife listen to it saying, “This is a great song!” I didn’t notice at first, but it’s an arrangement of the aboveground background music for Super Mario 64. Iwata: Which did you make first, Kondo-san?
Koji Kondo: The aboveground BGM (background music).
Yokota: Oh, really? When I listened closely, the melodies were the same for “Slider” and the aboveground BGM. As a gamer playing the N64, I was impressed at how big a change an arrangement could make.

Also, although it wasn’t mentioned in the Iwata Asks article, the Snow Mountain song is the same as well. You can check out the full interview here.

WiiWare

BIT.TRIP FATE (Aksys Games, 800pts)

WiiWare demos

BIT.TRIP FATE (Aksys Games)

DSiWare

GO Series: Ivy the kiwi? Mini (Gamebridge, 500 Points)
Nintendo Countdown Calendar (Nintendo, 200 Points)
Supermarket Mania (G5 Entertainment, 500 Points)

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