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For those of you that own Monster Hunter Tri, you know how addictive it can be. It’s a tought thing to explain, so rather than explaining it myself, I shall fall back on this quite from Capcom’s Official Blog:

“Not long after, you realize it’s 4am, you haven’t eaten, and you’re still not ready to turn it off. It’s more than a fun and addicting game, it’s rewarding and satisfying throughout your time in the game.” – Capcom’s Blog

I cannot tell you how many times this exact thing has happened to me, which is proof enough as to how addicting it really is. Now, since it is so fun, it makes sense that a lot of people would be playing it, right? According to this chart, it’s easily the fastest played and most avidly played Wii game of all time, and it’s looking to take down Brawl in no time at all. That’s pretty darn good news for Capcom, if I do say so myself!

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Create screenshots

Posted 14 years ago by in Screenshots, Wii | 0 comments

These screenshots are from the PS3 version, but they should give you a pretty good idea of how the Wii title will end up.

Sakurai on his involvement with the 3DS…

“The first discussions were with Mr Iwata (the head of Nintendo) in July 2008. And I was asked to create a game specifically for the platform. But at the time I didn’t have any staff so started hiring and created Project Sora and was able to start development in May 2009.”

Sakurai on whether he influenced the development of the 3DS…

“I made a lot of suggestions from very early stages on until now. Early on, Nintendo were soliciting lots of feedback from within the company and from me. And I had very specific requests from Mr Iwata in regard to what my ideal picture of the device was, etc.”

“The distinctive feature of the Celestial Brush is just screaming out to be realised on the DS touch screen. I think it’s only natural that Okamiden was designed for DS. …Showing such diverse, sensitive colours that were seen in the original Okami was one tough task indeed. However, it was rather fortuitous for Capcom to have plenty of talented programmers and graphic designers that they have put everything into this title and recreated that very experience on the DS.” – Motohide Eshiro, the producer of Okamiden

Even though Okamiden takes place a few months after the original, Eshiro has said that this game is more of a sidestory than it is a true sequel. So I wonder if it would be possible to continue the “Okamiden series” on handhelds (3DS, anyone?) while Okami continues on consoles. I have to admit – As cute as Chibiterasu is, I will miss Ammy quite a bit!

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“There are so many fans, each with their own unique first experience of the Sonic franchise, so I do understand that there are different Sonic fans in the world. It’s very hard – near-impossible, actually – to please everybody, but I believe that there are some constants in the franchise that we should always try to maintain. As long as these things are maintained, and that focus is still there, the team can think of ways to evolve Sonic, while keeping the fundamentals of attitude and speed. That’s one way I believe we can go some way to pleasing as many Sonic fans as possible.” – Sonic Team boss

I wouldn’t say that it’s too difficult to please Sonic fans. The thing about Sonic is that, in recent years, a lot of titles in the series have been mediocre. The franchise needs to get back on track with higher-quality releases while incorporating some of the elements that the fans enjoy.

Source

First Create trailer

Posted 14 years ago by in Videos, Wii | 3 Comments

New IP from EA’s Bright Light Studio to Launch November 2010
Guildford, UK, August 2, 2010 – The Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced CreateTM, a must-have video game this holiday for the whole family that is powered by imagination and rewards players for being creative. Available this November for the WiiTM, PlayStation®3 computer entertainment system featuring PlayStation®Move compatibility, Xbox 360® video game and entertainment system, PC, and MAC, Create presents imaginative gameplay challenges where the solutions are fuelled by the creativity of the player.

“Create uses families’ imaginations to develop new ways to play together that are both fun and challenging,” said Harvey Elliott, VP and General Manager at EA Bright Light. “We wanted to design a game where the entire family can explore, decorate, and solve challenges where no solution is wrong and the only limit is the imagination.”

The more players explore the game, solve level-based challenges, and customize their world, the more rewards will be unlocked. Creativity will be unleashed as players design environments with easy-to-use brushes and tools, including textures, props and animating objects that bring the scene to life. On the PlayStation 3, Xbox 360, PC, and MAC players can share any of their creations, solutions or challenges with the community through the console and also via the official Create website at www.create.ea.com. Friends can download and remix solutions and set challenges for other players to download and complete. Imaginations will run wild this holiday!

Source: EA PR

Whether your tastes run to hunting, gambling, puzzles, battles or virtual pets, Nintendo has you covered with a fresh batch of downloadable games for the Wii™ and Nintendo DSi™ systems. For the WiiWare™ service, Fantasy Slots: Adventure Slots and Games invites you to chase giant jackpots, while Deer Captor challenges you to pursue big bucks of a different sort. For the Nintendo DSiWare™ service, both Match Up! and Hints Hunter offer portable puzzle fun for players of any background. Hand-held gamers can also interact with personalized pooches in Petz® Dogz® Family or brawl with fierce competitors in Blayzbloo: Super Melee Action Battle Royale. Whichever type of play you prefer, the selection of downloadable games is wider and wilder than ever.


Howdy all! The podcast is up on Sunday this week because I’ve been busy, but it should be a lot of fun for everyone now that it’s up. I had a lot of fun with this show as we go over things like recent news, games we’ve been playing, and all the regular jazz that makes this what it is. Enjoy!

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