Once again, I’m insanely impressed. Huge kudos to the guys at n-Space for doing what looks like an utterly fantastic job on this game.
These come straight from their Facebook page…
-VOIP in MP Lobby
-Unlockable MP Perks
-Unlockable MP Weapon upgrades
-Weapons are saved within a level
-AI react to sound
-Knife – secondary weapon
-Throwing Knife Mechanic
-Penetratable Material (thin wood, metal, etc) – Does partial damage
-Commander (Battle Action Event)
-Instant Lobby for Quick Match MP
-Join in progress for Quick Match MP
-SP Zombie Mode
-Co-Op Zombie Mode
-Selection of Spawn Location in MP
-Manipulation of Camera during Spawn Location Selection in MP
-Button Controls
-MP Player Titles
-Player Online Status
-Join Friend Server from Online Status Info
-Nintendo Leaderboards for online stats
-Player controlled aircraft
-Updated Menu System
-Updated UI
-Updated Radar Display (Agents only appear when moving or firing)
-Revision of the Crouch/Run mechanic
-Collectibles can be touched/shot
-Max Friend list (64 Friends)
-33 Player weapons
-Removal of Latency check in MP
-Return of Snipers in MP
-12 MP Maps
-4 Zombie Maps
-24 SP Challenges
-101 Awards
-Switching weapons during a match
-Switching perks during a match
-Can select weapons for both weapons slots in MP
Holy crap, I am left incredibly impressed. I may actually have to pick up the DS version of Black Ops! AND it includes zombies? That’s just plain awesome.
– Make a new “Bonne Mecha” for the game
– Bonne Mecha are mechs controlled by the Bonne Family:
– Fans can’t make them from scratch
– Need to follow design documents that were at a staff meeting:
– English version of the contest not up yet
– Winning idea will be used in the game
– Winner gets his name in the credits
– Earn Dev Room Zenny
– Dev Room Zenny probably for the upcoming Dev Room SNS update
– Recap of the Bonne family:
NORTH BEND, Wash.–(BUSINESS WIRE)– With the busy holiday season approaching, Nintendo of America was looking to find new ways to improve speed and efficiency at its always-busy distribution facility in North Bend, Wash. In the past, the company has tried a number of solutions, including having Donkey Kong™ roll packages down a set of girders into waiting trucks or expediting deliveries through warp pipes.
This year one of the suggested innovations included the use of wind-up Mini Mario toys. These tireless mechanical toys are featured in Mario vs. Donkey Kong™: Mini-Land Mayhem!, a new game launching for the Nintendo DS™ family of systems on Nov. 14.
Initially the use of the helpful Mini Marios seemed like a good idea. Unfortunately, they were not guided appropriately and soon marched non-stop throughout the entire building, climbing girders, riding conveyor belts and causing a bit of mayhem. They overran Nintendo’s facility for a short time, but operations have since been returned to normal.
Source: Nintendo PR
Hey guys. Wanted to give you all a quick update about the GoldenEye 007 contest, since quite a few have been asking me about it! Of course, Game Night is finished, and we’ve chosen the random comment winner as well. So, that only leaves us with one more thing – The features submissions. Austin and I are currently looking all of them (we’re very impressed, I might add!), and I’m hoping that I’ll be able to make an announcement about all of the winners either tomorrow night or Wednesday. Also worth noting, we’ll be posting our Okamiden interview sometime over the next few days. Thanks for your patience!