Based on the first few seconds of the video, it’s clear that the ad is referencing Mario Kart. I’m sure that’ll stir up some negative sentiments from Nintendo fans, but I just don’t see the point of getting upset. It’s just an ad, after all! Mario Kart will continue to be successful, regardless of how the commercial portrays the series. How do you guys feel about it?
PSP – 24,475
PS3 – 20,463
Wii – 17,570
DSi LL – 15,879
DSi – 9,990
Xbox 360 – 4,370
DS Lite – 2,695
PS2 – 1,293
PSP go – 871
For comparison’s sake, here are the numbers from last week.
PSP – 35,233
Wii – 31,399
DSi LL – 26,733
PS3 – 26,185
DSi – 15,739
Xbox 360 – 4,278
DS Lite – 3,921
PS2 – 1,491
PSP go – 1,464
WiiWare
Phoenix Wright: Ace Attorney – Trials & Tribulations (1000pts – Capcom)
Robin Hood: The Return of Richard (500pts – Nordcurrent)
DSiWare
Ferrari GT Evolution (800pts – Gameloft)
Telegraph Crosswords (500pts – Sanuk Games)
Discolight (200pts – Kaaza Solution)
Flips: More Bloody Horowitz (200pts – Electronic Arts)
Wii
– Opportunities chained together
– Wii version will have longer “quest-like” paths
– Exclusive content
– New beach town location (has new residents/traits/careers/weather/Karma Powers/lifetime wishes)
– Direct control system, use analog stick to move around the town
– Unique environments, Sims can live in houseboats or tree houses
– Has swimming, kite surfing
– Multiplayer game exclusive to Wii: Take on three friends in Life Moments game (bet, make choices about important life milestones, tell Sim’s stories, earn points to obtain rewards)
DS
– Stylus controls
– Players can “paint on their Sim” on DS, customize (Create a Sim)
– Open sandbox-style gameplay
– More clothing options than in previous PC title
– Can control numerous Sims in one house
– Build home floorplans
– Use tools to build walls/floors, stylus acts as paintbrush
– Customize house with décor objects, textures, etc.
SEGA is incredibly happy at the overwhelmingly positive response to Sonic The Hedgehog™ 4 Episode I from both press and fans around the world, and wants to ensure that we’re delivering the best Sonic experience possible.
With this dedication to quality and the Sonic experience in mind, SEGA has decided to extend the development of the game, and will now release Sonic The Hedgehog 4 Episode I in the latter half of 2010. The additional time will allow the Development Team to focus on ensuring overall high-quality throughout the game by continuing to tune, balance, and maintain the kind of polish that an important title like this demands, and ultimately providing fans with an unrivalled classic Sonic feel.
– Unlockable players
– Cheats
– Classic campaign mode (play every NBA team, 3 players on each, 2 vs. 2 boss battles against the likes of Magic Johnson and Larry Bird)
– Remix Tour will take you twice as long, rules are changed
– There is a counter to the shove move as it was too powerful
– Player controlling the ball can roll away from a defender
– Triangles show when players are off-screen
– Off-screen players can run more quickly
– Every character has two dunk faces, a happy face, a negative face, front/back/slide shots face, blurred face images for transitions
– Trey Smith, director: “If you’ve thought about it, chances are we have too and it’s going in. It’s such a big part of the experience… I hope you’ll see that a lot of care has been put into keeping the old school [stuff] in this game, and we all know how important those cheats were… there’s a lot of unlockable content in this game…I’ll tell you right now, Big Head Mode is available as soon as you play through the tutorial. So right there, from then on out, if you want to flip that switch and go Big Head Mode, you can go crazy, right from the get-go. Being able to play with all those funky things, it being an arcade title and Jam being known for the quirkiness, we have a little bit of creative license to play around. Yes, it’s a basketball game, but above all it’s a game for gamers, and gamers like messing around with stuff… I think we have over 100 unlockable characters, teams, Privileges and other bonuses along the way.”
“The concept is very interesting. I’ve always been sceptical about 3D TV and cinema technologies that require you to wear glasses. The great thing about 3DS as I understand it is that it uses lenticular technology I first saw at Cambridge University in the early 1990s which doesn’t need glasses or anything special. The screen is designed to send a slightly different image to each eye using microscopic triangular lenses on top of each pair of pixels. The gamplay software renders each screen from a slightly different viewpoint so it looks 3D. Obviously the new machine is something that Frontier will look at seriously from the point of view of supporting it.” – Frontier’s David Braben
There are many, many companies who seem intrigued with the 3DS. With so many developers interested in the system, we should see some really unique content over the system’s lifespan.