nintendo3ds.com
nintendo3ds.fr
nintendo3ds.de
nintendo3ds.co.jp
nintendo3ds.net
nintendo3ds.org
nintendo3ds.info
nintendo3ds.mobi
nintendo3ds.in
nintendo3ds.us
nintendo3ds.co.uk
nintendo3ds.se
nintendo3ds.be
nintendo3ds.eu
nintendo3ds.pl
nintendo3ds.gr
nintendo3ds.nl
nintendo3ds.at
nintendo3ds.ca
nintendo3ds.es
nintendo3ds.ru
nintendo3ds.ch
Hmm…This is starting to sound fishy. By no means does this news confirm Nintendo will keep the 3DS name for their next handheld, but with the trademarks we posted last night, it looks more likely. At least we’ll know for sure in less than a month!
Thanks to Guillaume for the tip!
– Koichi Hayashida acted as the director, was his first large-scale project
– Yoshiaki Koizumi (directed the original) served as the producer
– Takeshi Hayakawa was the lead programmer again, Kenta Motokura was the the lead designer
– Right after the development of Galaxy 1, Miyamoto told the team they should make another game because the basic systems were already created; Iwata said this was similar to Majora’s Mask following Ocarina of Time
– The team wasn’t entirely eager to start the project; A “reflection meeting” was held about the original, Koizumi wanted people to focus on positive things at the meeting
– After the meeting, Koizumi suggested Mario Galaxy 1.5 to Miyamoto (using same sphere forms and adding new things here and there)
– Among the staff, Galaxy 2 was also called “Motto Super Mario Galaxy,” or “More Super Mario Galaxy” in addition to Galaxy 1.5
– At first, Hayashida and Motokura felt they wouldn’t have any ideas for the sequel because all of their ideas were used in the original
– Yoshi’s inclusion was decided early on; He was going to be in the original (see image above), but the developers believed there were many elements in the game already; Additionally, he would have only been in one level
– Hayashida felt more positive after Yoshi was decided on
– Yoshi’s ability to eat objects by pointing the Wiimote was also an early decision, though his pulling ability came later; Miyamoto believed it’d add charm to the game; It was originally going to be used in one area in Galaxy 2, but it was later decided that it would become a natural ability in all stages and Yoshi was then able to defeat enemies
– Many people’s ideas were combined to make Yoshi better; Some even believed Mario shouldn’t ride Yoshi
– Yoshi’s sounds were re-recorded by Kazumi Totaka, first time in ten years
– Starship Mario put in the game midway through development; Came from a design document made by Koizumi five years prior; He wanted a Mario face planet in the original
– “Switching” idea was more ambitious originally: Push a switch, world will change drastically; Was very difficult to implement as it would need to match up with everything else in the game; Developers knew it’d be difficult based on Majora’s Mask Three Day System
– Elements from “switching” are in the game with the red/blue panels, switches to slow the world, and blocks switching periodically
– Miyamoto was interested in having Mario go through holes and emerge on the other side of a world in Galaxy 1; Drill power-up came from the idea that it is necessary to fully take advantage of spheres; Two months of testing used to find out ways to make the drill interesting for gameplay
– Many developers, including visual/sound designers, had level ideas
– Tools were created so that staff could make their own levels without programmers; Could make their own stage, put enemies where they want, etc.
– Designer created the Rolling Pillar Stage in one week, which is used in the game (with some changes)
– Hayashida received daily level requests for 2.5 years; Iwata thinks this contributed to the amount of gameplay elements in Galaxy 2
Thanks to Thomas N for the tip!
These are the latest round of Japanese Nintendo trademarks…
??2010-021055 ????????
??2010-021086 ????????????
??2010-021087 ??????????
??2010-021088 ???????
??2010-021089 ????????
??2010-021090 ????????
??2010-021091 ?????????
??2010-021092 ???????
??2010-021093 ???????
??2010-021709 ???????
??2010-021710 ????????????
??2010-021711 ????????? (Nintendo 3DS)
??2010-021712 ???????
??2010-021713 ???????????????? (Nintendo 3DSWare)
??2010-023066 ????
??2010-024659 ?????????? (Pokemon Card Game)
??2010-024660 ???????????? (Trainers Web Site)
??2010-024661 ?????? (Trainers)
WiiWare
Bit.Trip Runner – 319 blocks
Blood Beach – 121 blocks
VC
Kirby Super Star – 49 blocks
DSiWare
Looksley’s Line Up – 71 blocks
Frogger Returns – 61 blocks
A Topsy Turvy Life: Turvy Drops – 37 blocks
Flips: More Bloody Horowitz – 24 blocks
In this photo provided by the American Heart Association and Nintendo of America, Dr. Clyde Yancy, president of the American Heart Association, and Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing, unveil new boxes, featuring the American Heart Association brand, for Nintendo’s popular Wii Fit Plus software, Wii Sports Resort software and Wii console at an event in New York on May 17, 2010. The new boxes are part of a strategic relationship between the organizations that helps educate and empower people to lead healthy lifestyles through physically active play. (David Goldberg/AP Images for American Heart Association and Nintendo of America)