BLASTER MASTERTM OVERDRIVE EXPLODES ON TO WiiWare
AICHI, JAPAN (June 11th, 2010) – Sunsoft, a division of SUN CORPORATION (JASDAQ: 6736), today announce that Blaster MasterTM:OVERDRIVE will be available through the WiiWareTM channel across the PAL territories from the 18th of June 2010 for 1000 Wii Points.
Released back in February for North America, Blaster MasterTM:OVERDRIVE is an action-shooting game that takes place on an Earth infected by an aggressive, polymorphic virus. Poor, defenseless animals worldwide infected by the virus have been turned into flesh-eating, hemoglobin-swilling terrors. Fortunately, the world has Alex. And, even more coincidentally, he happens to be one of the world’s foremost biologists – specialising in viral mutation profiles and genetic manipulation.
Update 2: More Pokemon and scans have been added to the post.
Update: A new clearer picture has been released, so this is most likely the real deal.
Chramii (mouse-like)
– Normal type
– .4m tall
– 5.8 kg
– Cute Charm + Technician + Sweep Slap abilities
– Sweet Slap hits another Pokemon a few times in a row
Munna (pig-like)
– Psychic-type
– .6 m tall
– 23.3
– Forewarn + Synchronise + Telekinesis abilities
– Enemies float in the air when Telekinesis is used
Gear
– Steel-type
– .3m tall
– 21 kg
– Plus + Minus + Gear Saucer abilities
– Hit an opponent numerous times with Gear Saucer
Mamepato (bird-like)
– Normal-type
– .3m tall
– 2.1 kg
– Super Luck + Pigeon Heart abilities
– If Pigeon Heart is used, defense will not be lowered
Hihidaruma (ape-like)
– Fire-type
– 1.3m tall
– 92.9 kg
– Encourage ability
Shimama (zebra-like)
– Electric-type
– .8m tall
– 29.8 kg
– Lightning Rod + Motor Drive + Wild Bolt abilities
– Both Pokemon take damage with Wild Bolt
Meguroko (crocodile-like)
– Ground-type, dark-type
– .7m tall
– 15.2 kg
– Intimidate + Earthquake Spiral abilities
– Attack goes up if Earthquake Spiral is used and an opponent is defeated
Game Info:
System: Nintendo Wii
Category: RPG
Players: 1-2 (offline), 1-4 (over wi-fi)
Developer: Capcom
Publisher: Capcom
Monster Hunter Tri is the latest game in Capcom’s Monster Hunter franchise, a series of RPGs that have never really taken off outside of Japan. Well known for multiplayer co-op allowing for up to four adventurers to team up and take down colossal foes, the series now finds itself on the Wii —a system often criticised for its approach to online play. Is Tri the series’ best game to date or is there still something that has been lost in translation?
There’s really no plot to the game. In the single player mode, you’re a wannabe adventurer who is asked to save a small seaside village from a massive leviathan lurking in nearby waters. The storyline only really serves to add new gameplay elements, which is fine by me. After the first few tutorial missions, you can start opening up new missions courtesy of the Hunter’s Guild. Over time, more areas open up, and you can gain access to things like a farm providing you will common (but useful) items and ingredients, a shipping fleet offering to trade commodities and a cat-run canteen that serves up meals which grant temporary stat boosts and abilities. A few quests in, your lonely hunter is joined by Cha-Cha, this weird masked midget who serves as a constant companion both in and outside of quests. He can help gather resources, learn different techniques from different masks and, most importantly, act as a diversion for drawing monsters’ attention.
WiiWare
NEVES Plus: Pantheon of Tangrams (500pts – Abylight)
Mister Bumblebee Racing Champion (500pts – h2f Games)
Virtual Console
Final Fantasy II (900pts – Square Enix)
DSiWare
Fieldrunners (500pts – Subatomic Studios)
Advanced Circuits (200pts – BiP Media)
Puffins: Let’s Roll (500pts – Other Ocean Interactive)
A Topsy Turvy Life: The Turvys Strike Back (200pts – Tecmo)
Tales in a Box: Hidden shapes in perspective! (500pts – Nintendo)
PSP – 23,588
PS3 – 18,951
Wii – 18,818
DSi LL – 10,737
DSi – 8,219
Xbox 360 – 3,258
DS Lite – 1,743
PS2 – 1,316
PSP go – 1,026
For comparison’s sake, here are the numbers from last week.
PSP – 25,054
PS3 – 20,987
Wii – 20,476
DSi LL – 16,267
DSi – 10,324
Xbox 360 – 3,546
DS Lite – 2,961
PS2 – 1,463
PSP go – 1,232
Super Mario Galaxy 2 (Wii) – 9.5
Arc Rise Fantasia (Wii) – 7.5
Dragon Ball: Origins 2 (DS) – 8.0
Tiger Woods PGA Tour 11 (Wii) – 9.0
Green Day: Rock Band (Wii) – 8.0
Mega Man Zero Collection (DS) – 9.0
River City Soccer Hooligans (DS) – 7.0
Blue Dragon: Awakened Shadow (DS) – 7.5
Tetris Party Deluxe (DS) – 8.5
Iron Man 2 (Wii) – 4.0
Iron Man 2 (DS) – 6.5
Thanks to Ross M for the tip!
LONDON & SAN FRANCISCO (10th June, 2010) – SEGA® Europe Ltd. and SEGA® of America, Inc. today announced that Conduit 2™, the latest collaboration with High Voltage Software, will support Wii MotionPlus™ enabling precision control and better tracking. The Conduit series is famed for its detailed control system allowing players to customise and configure their controls, including look sensitivity, turning speed, the dead zone and much more. Conduit 2 will use Wii MotionPlus to create the most responsive control system ever, as well as improved edge tracking and transitions to pointer control.
“Wii MotionPlus is something that the fans have been asking for since it was announced – we looked at it for the original game, took a look at its implementation in other titles, and ultimately felt that we could add to the experience in Conduit 2 by supporting it.” explains Eric Nofsinger, Chief Creative Officer of High Voltage Software.“It’s by no means required – gamers will have a great experience without it – but it does offer a level of extra control and adds value to those with the accessory.”
Conduit 2 will be playable at SEGA’s booth (#2023) at this year’s Electronic Entertainment Expo and will be released exclusively for the Wii™ system from Nintendo in Fall 2010.