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So…We now know the official date, time, and location of the conference. Like last year, it will be held at the NOKIA Theatre. The only surprising piece of news here is that the event will be two hours long. It’s only been a one hour conference for just about as long as I can remember. Either Nintendo has a bunch of content to share, or they’ll be showing off a lot of graphs!

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One Piece: Giant Battle scans

Posted 14 years ago by in DS, News | 1 Comment

Thanks to Robert for the tip!

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Thanks to Johannes for the tip!

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First day sales in Japan

Posted 14 years ago by in DS, News, Wii | 4 Comments

[PSP] Hakuouki: Yuugi Roku (Idea Factory) – LE 10,600 (65%) / SE 3,800 (58%)
[PS3] 2010 FIFA World Cup: South Africa (Electronic Arts) – 7,900 (28%)
[360] Metro 2033 (Spike) – 4,100 (40%)
[NDS] Trick DS-han: Kakushi Kami no Sumu Yakata (Konami) – 2,400 (23%)
[360] 2010 FIFA World Cup: South Africa (Electronic Arts) – 1,500 (22%)
[PSP] 2010 FIFA World Cup: South Africa (Electronic Arts) – 1,300 (8%)
[WII] 2010 FIFA World Cup: South Africa (Electronic Arts) – N/A (<500)

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PPP 4 TAS

Posted 14 years ago by in General Nintendo, Videos | 0 comments

Thanks to Ross M for the tip!

This information comes from SEGA’s most recent financial results…

Mario & Sonic at the Olympic Winter Games (Wii/DS) – 6.53 million (US/Europe)
Aliens vs. Predator (PC/Playstation 3/Xbox 360) – 1.69 million (US/Europe)
Bayonetta (PS3/360) – 1.35 million in (US/Europe/Japan)
Sonic & SEGA All-Star Racing (Wii/DS/PS3/360) – 1.07 million (US/Europe)
Phantasy Star Portable 2 (PSP) – 600,00 (Japan)
Yakuza 4 (PS3) – 560,000 (Japan)

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THE WESTERNER, A FULL ADVENTURE WITH MORE THAN 40 HOURS OF PURE GAMEPLAY FOR THE WHOLE FAMILY, ONLY AVAILABLE ON WIIWARE.

Fenimore Fillmore, the most awarded and fun cowboy, is starring the videogame “The Westerner” once again, for Nintendo Wii console.

[Madrid, Spain] – Revistronic is launching “Fenimore Fillmore – The Westerner”, its acclaimed adventure set in the Far west for Nintendo Wii console for the very first time, through its Wiiware digital downloading system.

Enjoy now from the comfort of your own sofa, an adventure for the whole family with coloured and 3D graphics in which, through a simple method of “pointing and click”, the player will get in Fenimore Fillmore’s shoes, a crazy cowboy with a great sense of humour, immersed in an outrageous dispute between stockbreeders and farmers.

This comes from the same German Miyamoto interview from our last post. Again, this is somewhat of a rough translation…

Miyamoto on how many ideas not realized in Galaxy 1 were realized in Galaxy 2…

“We have developed two Super Mario Galaxy games for Wii, though we rarely produce two episodes of a series for the same console. Nevertheless, Super Mario Galaxy 2 was developed for Wii. The Galaxy series works with 3D animation, which offers many new game options and makes the game more user friendly. Since not all ideas could be realized after Super Mario Galaxy 1, version 1.5 was produced. But we added so many ideas that it was better to have a completely new version to develop. The result was Super Mario Galaxy 2.”

Miyamoto on whether the awards he has received puts pressure on him…

“The many awards given to me give me the feeling that I am older. Of course, an award comes with some pressure connected to be allowed to make mistakes, because I want to be a role model be for the next generation.”

The following comes from a German video interview with Shigeru Miyamoto. We’ve posted a rough translation of what was discussed below.

Miyamoto on the art shown at last year’s E3…

“This image plays an important role in the plot. At E3 you will see what I mean. But honestly said you will only remember the games, such as makes the joke much. So you wait until you play it yourself.”

Miyamoto on how many changes there will be in the game…

“For us, two things are important: to meet expectations and to surprise people. How we do it this time, I will not reveal. Normally, we create the video sequences, and these sequences are expanded. But this time we started with the game structure. And then with the video sequences. So this time it was reversed. Therefore, we have had little so far from the game to show. But will publish a lot close to the game’s completion. For us, it is important to the to optimize gameplay and make the controls easier. We do our best to make the controls player friendly, since ‘Zelda’ has become complicated.”


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