Over the past few days, we have been experiencing some issues with our contact form as a result of a new WordPress upgrade. Unfortunately, the problem only recently came to my attention. We changed the contact form two days ago, though if you attempted to send an email our way, you may need to resend it. Please note that we did receive all emails that were sent directly to our address. Just wanted to make sure everyone was aware of the situation!
DSi LL – 32,661
PSP – 24,685
Wii – 21,964
PS3 – 20,077
DSi – 18,271
Xbox 360 – 7,303
DS Lite – 5,339
PS2 – 1,594
PSP go – 1,024
For comparison’s sake, here are the numbers from last week.
DSi LL – 41,676
PSP – 23,257
PS3 – 19,578
Wii – 19,115
Xbox 360 – 17,370
DSi – 17,306
DS Lite – 5,209
PS2 – 1,530
PSP go – 845
The news below comes from information gathered from Comic-Con’s schedule page for
“4:45-5:45 Capcom 2010 and Beyond!— See the latest trailers and get the inside scoop on all of Capcom’s most highly anticipated games for 2010 and beyond: Marvel Vs. Capcom 3, Sengoku Basara, Okamiden, Bionic Commando Rearmed 2, Ghost Trick, Dead Rising 2, and more. On top of all that, hear details on an exciting new game announcement by Capcom legend Keiji Inafune, the father of Mega Man! Room 6BCF”
As it turned out, today’s big Capcom announcement wasn’t related to Nintendo. But considering Inafune is involved with the company’s new project, the news from Conic-Con should be worth paying attention to and there’s a possibility that the announcement could be tied to the Wii/DS.
Yuji Naka, CEO of Prope responding to the fact that he created Sonic…
“Not right now. Right now, I want to create new things. Even if I had the opportunity to create some kind of new Sonic game I think that’s best kept within Sega.”
Naka on whether we’ll see another game like Let’s Tap…
“Personally, I would love to work on something like that, but the sales weren’t high so I don’t know if I can justify making another one. One of the things in Let’s Tap is it’s not digital, you don’t push a button and have the game react to it. I’m really happy with the technology we created. It senses soft touches, reads that, and puts that it into the game.