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Iwata on the launch date/price of the 3DS…

“First about the launch timing, when we made the original financial forecasts for this fiscal year, we thought that it would be desirable to launch Nintendo 3DS by the end of this calendar year and, with that as the premise, we made the financial forecasts and the plans. The developments are making progress, and we have been proceeding ahead in order to start mass production. By now, however, we have come to understand that, if we launched it this calendar year, it would be difficult to produce a sufficient amount. Also, in terms of the completion level of the product, we believe that it will reach the most satisfactory level by our standards if we will launch it on the date we just announced.

– Made by Next Level (Punch-Out!!)
– Take on the role of soldiers in a cooperative mission
– On-rails
– Similar to Time Crisis
– You and a partner play together
– Partner can be a real life friend or AI controlled character
– Go through the streets and fire at enemies
– Take cover at some points in the levels
– Will need to peek out from behind cover to focus your aim
– Can choose when to leap from cover to cover
– Press A on certain hotspots to head over to an area, can even do so in the middle of a firefight
– Multiple waypoints to head over to many times
– This includes the option to head to another waypoint while you’re moving to the previous one
– Don’t need to peek out from behind cover to fire
– Can spray cover fire
– Can switch weapons with the d-pad on the Wiimote or analog stick on the nunchuck
– Straightforward arcade-style experience
– Coming out this November

Source

GoldenEye 007 footage

Posted 15 years ago by in Videos, Wii | 1 Comment

GoldenEye 007 details

Posted 15 years ago by in News, Wii | 1 Comment

– 5 Wii remote pointer presents available as well as a custom one
– Can change dead zone, turning speed, other settings in advanced options
– Deadmau5 + Kaskade in Barcelona Dance Club level, “I Remember” from DJ Hero 2
– Activision will soon have a reveal on the main theme for the official soundtrack
– Beginners control option which features Wiimote/nunchuck, no pointer, auto-aiming, side step with A
– In multiplayer, each players chooses a method and can then customize
– Not able to modify pointer settings like dead zone from single mode configuration
– Wii remote pointer control setup:
Crouch with C
Run with A
– to reload
+ to use grenades or Oddjob hat
Z for precise aiming
1 to pause
2 for multiplayer status
Change weapons with d-pad/smartphone
Shake the nunchuck for melee and stealth moves

Source


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