Just so everyone knows, this is pure speculation as of now, but you have to admit it’s pretty suspicious when I developer won’t even comment on whether a game is still in development or not. The following comes from a Kotaku article…
What’s less assuring is the fate of the Wii game. Dolan declined to comment on the status of that version, even when I pressed him to clarify whether it is or isn’t still in development. He stuck to discussing the version we could play at GDC, saying it was High Voltage’s best bet to expand into developing for next-gen consoles.
I don’t know… Something just feels very off about The Grinder these days!
“[GPS and 3G tech would enable gamers to] play online wherever you are. We would also be able to add location-based features to games.” – Nic Watt, Nnooo Games Creative Director
I wouldn’t be opposed to 3G support, but I’m not so sure about GPS. Overall, though, I would definitely like to see the DS successor be more online-friendly.
XSEED Games Releases Highly Anticipated Wii Exclusive Adventure RPG
Torrance, Calif., (March 16, 2010) – XSEED Games announced today that FRAGILE DREAMS: FAREWELL RUINS OF THE MOON has begun shipping to retailers across North America. Developed by NAMCO BANDAI Games and tri-Crescendo, FRAGILE DREAMS: FAREWELL RUINS OF THE MOON is now available exclusively for Wii™ at the suggested retail price of $49.99.
FRAGILE DREAMS: FAREWELL RUINS OF THE MOON has already begun garnering praise from critics across North America:
Konami Digital Entertainment GmbH has announced it will release specific custom DLC to coincide with the release of GTI Club Supermini Festa! for Wii on March 25th.
The publisher will release a special custom paint job for use on the game’s MINI Cooper S, ABARTH 500, VOLKSWAGEN Polo GTI and PEUGEOT 207 GTi vehicles. Owners of GTI Club Supermini Festa! can access this exclusive DLC via the Wii’s online capabilities. Users simply join the ‘Ranking’ option and the data will be downloaded for free. It will be available to all cars currently unlocked and stored in the game’s Garage location.
Nintendo
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??2010-006721 ????????????? (Starship Defender)
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??2010-007578 ??????????? (Pokemon Kuru Kuru Get)
NBGI
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??2010-007308 ????? (To the Promise day?)
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Konami
??2010-004801 ???????
??2010-005690 ??????????? (Dragunity Drive, Yugioh Related)
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??2010-007545 ??????
SEGA
??2010-004395 ?????? (Televillage)
??2010-005073 ?????????????
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??2010-005869 ?????
Koei
??2010-005835 ???????????
Atlus
??2010-006328 ??????????????????????????
Kadokawa games
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??2010-006897 ???????
Level 5
??2010-5375 ????? (Sengoku Yakyudan, Sengoku Baseball Team)
Title: Solarobo – Sore kara coda he
Platform: Nintendo DS
Genre: Action RPG
Release Date: 2010
Staff:
Executive Director – Hiroshi Matsuyama (CC2 President)
Director – Takayuki Isobe (Tail Concerto)
Main Visual, Character Design – Nobuteru Yuki (Tail Concerto)
Mechanical Illustration – Yoshitake Taniguchi (SRW)
Opening Animation Director: Yoshiki Yamakawa (Hell’s Angels)
Opening Animation Production: Madhouse
– Planned for 10 years, in development for 3 years
– Wanted to go back to the origin point of the company for their 15th anniversary
– Action segments with robot, character
– Town maps have side-scrolling maps with 3D backgrounds (probably cel-shaded)
– 3D Cutscenes done in “Motion Illustation Demo” style, both DS screens used, looks like a moving illustration.
– 3D dungeons
– Character grown for main character and robot
– 1-4 players through Wi-Fi or wireless play
– Your robot can lift crate
SAMURAI WARRIORS 3 SET TO GO INTO BATTLE EXCLUSIVELY ON Wii
Nintendo and Tecmo Koei Team Up to Create a New Breed of Warrior
REDMOND, Wash.– Nintendo today announced a unique partnership with Tecmo Koei to publish Samurai Warriors™ 3, the newest title in the Samurai Warriors franchise, exclusively for the Wii™ console.
Launching in North America in fall 2010, Samurai Warriors 3 is an evolution of the Warriors series, featuring an innovative new game mode and a completely fresh storyline.
At GDC, High Voltage Software’s main highlights were The Grinder and Tournament of Legends. But there was something in particular that caught the eyes of a G4TV employee. In High Voltage’s demo room, there was a poster on one of the walls that had text that looked like the same font used in The Conduit. When asked if the company was teasing a Conduit sequel, a designer from HVS only said “There’s more to come on that!” So it’s possible that that The Conduit 2 is real, but no one is ready to talk about it just yet.
GDC/PlayStation Move
– Sony going after the Wii market
– Sony congratulated Nintendo at the beginning of their presentation for getting a new demographic, establishing motion control, etc.
– They they showed it, and it was basically just Wii motion
– The functions in game are identical
– The way Sony was pitching Move on stage was also pretty similar to the Wii
– Seems like a blatant copy, but it should have been expected
– Sony wants to attract the Wii audience when they are ready to move to the HD market
– Sony said that developing for the Move will be very similar to developing for Wii
– There are already some Wii ports, like Brunswick Bowling
– Capcom is huge on ports, Resident Evil: Darkside Chronicles and Umbrella Chronicles could possibly head to the PS3
– Sony had copied what works before, like the PS2 controller was like the SNES controller with extra shoulder buttons