“As much as it hurts to lose Muramasa that does open us up to give more resources to other titles. That gave us a little more energy to focus on securing Fragile and other titles as well. In the end when it comes down to the consumer they are still going to play Muramasa. It’s still going to come to North America. We’ve gone out and gotten a title like Fragile, which I doubt any other publisher other than Namco Bandai USA themselves could have licensed for the US. We just started translating so, there wasn’t that much to hand over anyway.” – Ken Berry, Director of Publishing at Xseed
Am I a terrible person for being happy that XSEED is no longer publishing Muramasa? I do feel bad for the company, but hey…XSEED losing publishing rights to Muramasa is allowing North American Wii owners to play Fragile in a few months.
Satoru Iwata decided to unveil the Wii Vitality Sensor at E3 a few days ago, but he failed to provide details regarding the software that the peripheral would support. Today, however, the first details for Nintendo’s game have come to light. The title allows the user to check his/her relaxation level in addition to determining whether the player is breathing in or out. In another section, a human silhouette appears onscreen. The amount of blue water that fills is an indication of the user’s stress level. Of course, you want to aim for greener water, which is a good sign that you’re more relaxed. A metronome, coupled with breathing exercised, will help in reducing stress.
Thanks to _Contra_ for the news tip!
Last week, E3 marked the debut of both Microsoft and Sony’s take on motion control. For Microsoft, Project Natal was introduced while the want controller for the PS3 saw its debut. But Nintendo’s President Satoru Iwata does not seem at all threatened. Rather, he told Times Online that “Nintendo will not be standing still” and that the company is “always at work on something new.”
“So, I am not in a position to judge whether they are a threat or not [Sony/Microsoft motion technology]. And they should bear in mind that over the next year Nintendo will not be standing still. We’re always at work on something new. I am actually looking forward to engaging in that sort of competition, because it gives our whole industry the chance to expand the gaming population.”
Virtual Console:
* Super Mario Kart (Super Famicom, 1-2 players, 800 Wii Points)
* Assault (Arcade, 1 player, 800 Wii Points)
WiiWare:
* Game Sound Station (1 player, 1,000 Wii Points)
* peakvox escape virus (1 player, 500 Wii Points)
– Left arrow -> Shift weight to left
– Up arrow -> Tilt forward
– Right arrow -> Shift weight to right
– Can make punching motions using the balance board with Wiimote/nunchuck
– Determines how many kilogram calories you burn
– Rotate hip (like hula hoop) -> Freeze arrows