It’s largely thanks to Shigeru Miyamoto that Hyrule Warriors turned out the way it did.
Zelda producer Eiji Aonuma, speaking with Nintendo Life, said that the project was originally going to be “closer to a Zelda game than a Dynasty Warriors game”. But Miyamoto “up-ended the tea table” and advised the team to go in the opposite direction.
According to Aonuma:
At first, when Hayashi-san approached me, he wanted to make this title closer to a Zelda game than a Dynasty Warriors game — that extended to having boss battles in the dungeons and [having] certain characters in the game. However, Mr. Miyamoto came along and up-ended the tea table, saying, “No, that should not be the case. What we’re doing here is grafting Zelda onto the Dynasty Warriors experience.” It was a reversal of the original proposal from Hayashi-san, which was adding elements of Dynasty Warriors onto the Zelda franchise. It ended up being the other way around based on Miyamoto’s direction.
Yosuke Hayashi also said the following when asked further regarding the challenge of blending the two franchises together:
This relates a bit to when Mr. Miyamoto stepped in to overturn the tea table. It was really trying to strike that balance of making a game that Zelda fans will enjoy that is different from a typical Zelda game, that has enough elements that people will enjoy but also not losing Zelda fans. We ourselves are Zelda fans as well, so we had to ask ourselves the question of what is it that makes a Zelda game, and how many of those elements do we need to include. Up until the very end, we kept adding different elements to the game until we struck a balance that we were happy with.
Happy birthday, Satoru Shibata! Shibata, the president of Nintendo of Europe, celebrated his big day yesterday. And he did so in style… by participating in a competition.
Mr Shibata's birthday was yesterday. To celebrate Nintendo staff just had a #MK8 competition with him. See the video: http://t.co/5nvjPIjaQ1
— Nintendo UK (@NintendoUK) September 5, 2014
Online multiplayer is no longer in the works for Unepic’s Wii U version, according to the game’s developer.
Creator Francisco Téllez de Meneses confirmed on Miiverse:
Testing networks and uploading versions are far too difficult and slow processes to do. I have my limitations and I dare not doing it. Apologizes!
Spike Chunsoft is re-releasing Attack on Titan: The Last Wings of Mankind in Japan.
The highlight of the new version is online co-op. Players will be able to work together through the Internet, and there will also be limited text chat functionality as well as rankings.
Aside from online play, Spike Chunsoft is adding in new stages like the ruined fortress and outside the wall, missions such as reaching objectives via horse wagon, and other new elements.
Other additions/improvements include:
– Adds over 20 voices for both new characters and characters that already appeared in the original version
– The Titans have new behaviors
– Team has fine-tuned the 3D maneuver gear’s motions, the game’s difficulty levels, and other aspects
– The pre-mission lobby has been revamped
– The interface has been improved
Those who own the original Attack on Titan: The Last Wings of Mankind can purchase an “upgrade kit” for 2,160 yen on the eShop. Save data will transfer over to the new edition. The packaged retail and download versions will both cost 5,378 yen.
Famitsu shares a little bit on Pokken Tournament’s origins this week as part of an interview with Bandai Namco’s Katsuhiro Harada and Pokemon president Tsunekazu Ishihara.
According to Harada, he approached Ishihara with a different idea after receiving the offer to collaborate. Ishihara, however, already had his mind made up.
As noted by Harada:
“At first, I offered a collaboration with a different title, but when my messenger returned [from Pokémon Company], he said ‘Mr. Ishihara wants to collaborate with Tekken.’ Not only that, but [Mr. Ishihara] had already settled on a title — the entire office was dumbfounded.”
Ishihara also said:
“I figured that if we’re going to make this, I wanted to team up with some place that had the best technical skills, so I was glad we were able to ask a development team of such high pedigree.”
PlatinumGames has posted a new Bayonetta 2 blog post covering the game’s cut-scenes.
First, check one clip from the post below:
And be sure to read the full thing here with lots of information (and extra clips).
This week’s issue of Jump provides a first look a three new characters in Bravely Second.
Yuu, Jean, and Nikolai are all in the game and are a part of the Three Musketeers in the Orthodoxy Knights who protect Pope Agnes. Yuu is supposedly the protagonist and the young leader of this team.
Also worth noting, all three have a consistent unique uniform design, so “Musketeer” could be a new job class.