#nintendo in analyst meeting said in usa sold 450k of MK8 in 3 days versus 250k on MK7.
— David Gibson (@gibbogame) June 11, 2014
#Nintendo said MK8 attach rate in US was 18% versus 7% for MK7. MK8 boosted WiiU sales 4.1x week over week v. MK7 2.4x
— David Gibson (@gibbogame) June 11, 2014
– 4 stages in the E3 demo
– 2 were adventure-like
– Third was a boss battle against Robotnik
– Last one was a more traditional action stage
– Single-player demo
– Switch between Sonic and his friends with the d-pad
– Adventure stages feature puzzle-solving, exploration, brawling, and slower-paced platforming
– Levels include kill rooms, puzzles/exploration, and platforming
– Puzzle/exploration involves levers to pull or switches to push
– The game re-spawns the player close to where you fall without losing much progress
– Only lose a little damage when this happens
– One adventure stage is set in an underwater facility
– This includes secret rooms, and Amy’s 2.5-D platforming segments
– Combat devolves into pushing Y for standard melee attacks
– Special move with X
– Special move depends on the character
– All characters have the energy beam
– Need to use the energy beam in a mini-boss battle and Eggman boss stage to throw smaller baddies at the boss
– Last stage was like a traditional Sonic action stage
– Sonic and his three friends run much faster through rollercoaster ramps and loop
– Some areas have you doing “lane shifting” via the L and R buttons
– Characters play similarly with subtle differences
– Ex: Knuckle is stronger, Amy has a triple jump as opposed to a double jump
– None of the characters are fast
– Knuckles cannot glide, and Tails cannot fly
– Tails can use his tail to fall more slowly
Alright, I know what you’re thinking: this is obvious news. But yes, there are more unannounced characters planned for the new Super Smash Bros. games. The folks hosting the Treehouse stream mentioned this, though they obviously didn’t elaborate further. I’m still waiting for a Captain Falcon confirmation, personally!
A Bayonetta 2 fact sheet from Nintendo provides a little insight into the game’s two-player online co-op feature known as “Tag Climax”. Check it out below:
In online quick matches, you can wager halos, the in-game currency that you
earn by defeating enemies. You receive a large sum back if you can prove
you’re a better fighter than your partner. Halos can then be traded in a story
mode shop to unlock new techniques, buy accessories and pick up alternate
weapon variations.